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  1. #11
    Player
    MochaLatte's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Mocha Latte
    World
    Faerie
    Main Class
    Thaumaturge Lv 61
    I dislike fates because they are boring. You have to stare at the map for hours, run around for hours, and it's annoying when you run a long way to a fate and have it disappear right before you get there.
    (1)

  2. #12
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by MochaLatte View Post
    I dislike fates because they are boring. You have to stare at the map for hours, run around for hours, and it's annoying when you run a long way to a fate and have it disappear right before you get there.
    Bum Bum Bum....Fate Joined

    YES!

    Dun Dun Dun...Fate Completed



    0 Exp Awarded. Rinse and repeat.
    (3)

  3. #13
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i had liked fate, until the trend to zerg it had appear... it make the game look stupide now.
    people will move from fate to fate, and when no fate is around wait in pack near an etherite. it's stupid, they need to add more content for the leveling.
    (0)

  4. #14
    Player
    Ogy's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Ogy Yosei
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Personally I can't stand fates just due to the whole spam factor. For me it's not the length of time it take to achieve the levels but rather the amount of effort exerted that brings enjoyment. Though this is coming from someone who enjoyed leveling in ffxi before they ruined it with abyssea/gov.
    (2)

  5. #15
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Like.

    But needs fixing.
    1. Drop variety. FATEs should have more item, currency, etc. drops with RNG% based on participation. Special Materials (ie Dodore Leather), and decent amounts of Algean Currency (tin, bronze, silver, gold, etc) would help introduce more gil into the market.
    2. Experience points. Should scale much more severely with rank, and there should be a cap on total experience given by mob. (overcrowded FATE = much less exp) **note that this may cause problems in the community with players getting angry for others joining.. so this might not be the best solution.
    3. Difficulty. Currently, the only FATE I've ever seen people consistently lose is the Chimera one in Northern Thanalan. I'd like FATEs to be as challenging as Dungeon Boss fights at least. (ie, invulnerable bosses when adds are around.. changing patterns in the fights, insti-kill AOEs that need to be avoided) - My guess is that we will see more of this when the Primal FATEs are introduced, but I'd like the current FATEs to get some upgrades as well.
    4. Seals. I like the fact that FATEs are the key vehicle for obtaining GC seals. I'd bump the seal drops up a bit to compensate for a nerf in experience points.
    (1)
    Last edited by Zantetsuken; 09-26-2013 at 01:06 AM.

  6. #16
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Fates are THE WORST designed public event system I've ever seen in a MMO, like they went out of their way to design the worst one imaginable.
    (4)

  7. #17
    Player
    HollowEarth's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Hollow Earth
    World
    Cactuar
    Main Class
    Marauder Lv 50
    agree they need some work. join a fate party, run to said fate when it pops. get gold (not hard to do in a fate group) run back to sanc...wait for another...fates pop pretty fast every couple of mins or so...this morning for example..in costa de sol...15mins fate grinding got me 1/2 of level from 29-30...

    if you are running to fates when they pop and by the time you get there they are complete you are doing something wrong. either your slow or your running to fates that are WAY to far away.
    (0)

  8. #18
    Player
    HollowEarth's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Hollow Earth
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shiyo View Post
    Fates are THE WORST designed public event system I've ever seen in a MMO, like they went out of their way to design the worst one imaginable.
    what makes them so bad for you?
    (1)

  9. #19
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    I strongly dislike the fate zerging, however with a caveat. I actually like FATEs as a system specifically at very low levels when you're walking around farming some mobs, maybe working on your hunting log and a fate pops, it's really fun to stop what you're doing and see 3-4 random people do the same and you start working together as an impromptu group. That is fun to me and I think how they were supposed to be designed. However, since the rewards are so good, you get to a point where that's ALL people are doing in a mass stampede, which makes them a completely unfun grindfest.

    I'm not exactly sure how it can be tweaked, but the system is good early on but fades as soon as it becomes the dominant way to level.
    (5)

  10. #20
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    There is nothing more boring in this game than doing a FATE.
    (1)

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