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  1. #1
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50

    When you look at it like this how is Warrior a worse tank?

    The most used comparison between WAR and PLD at the minute seems to be the difference of a 2.2k hit and a 4.5k hit from titan.

    But what i don't understand is why people think that 4.5 with a warrior is even a problem?

    With NO cross class skills and 2 cooldowns you can recover around 3k-3.5k instantly as it hits.

    Since it's on a fixed rotation that titan does if you pop everything and wait for him to pull it off you can heal WAAAAY more than he hits you for.

    With 5 wrath built, Internal Release, Bloodbath, Berserk active you pop unchained and infuriated. Easy to Macro this in and you can hit in between the cd's going off.

    Hit Infuriate for 5 wrath and Inner beast. The inner beast will cure you for roughly 3.5k.

    Stack the bloodbath for that hit on top of that.

    Then top yourself up with a Second wind. Which scales with Attack power. So with all those popped you'll insta cure 1.3k
    (5)

  2. #2
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Atm i'm inclined to say a PLD plays by relying on heals mainly and a WAR relies on heals secondary but is more beneficial to have SS up, Esuna to remove pacified etc.

    To be able to cure yourself 5k is no small feat and is an easy way to counteract that big hit

    I understand some thing in the binding coil are currently a problem for WAR just because without dmg mitigation they hit befor eyou have a chace to self heal.

    But it seems there is a trend of saying WAR sucks because it takes more damage than PLD and I can't help but think people are playing WAR as a standard hold hate and stand there tank. Overall a WAR does do more DMG than a PLD. Since threat is based off dmg this allows more time between hate building combos to pop abilities that self heal instead such as IB.

    I'm certainly not saying WAR is without it problems but it is no where near as bad as people are making out. My biggest gripe being the uselessness of Storm's Eye right now. If only it combo'd with Skull Sunder instead of maim. Got enough hate? Heal yourself instead!
    (3)
    Last edited by Terabyt3; 09-25-2013 at 05:31 PM. Reason: More words.

  3. #3
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Cooldowns, you can heal yourself like that once every couple minutes, but with mountain buster coming much much more often than once every two minutes.
    (1)

  4. #4
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Terabyt3 View Post
    Overall a WAR does do more DMG than a PLD. Since threat is based off dmg this allows more time between hate building combos to pop abilities that self heal instead such as IB.
    They deal roughly the same amount of damage and while PLD just spam an high threat combo, warrior has to alternat with a really low hate combo, so no. WAR, at best, deal the same or like 5% damage than a PLD, but with equal gear and "skill" (not like it takes any) a PLD have more threat.
    (0)

  5. #5
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mcshiggs View Post
    Cooldowns, you can heal yourself like that once every couple minutes, but with mountain buster coming much much more often than once every two minutes.
    It would be 2 minutes for overheal. But to just heal 4.5k or slightly more you can do that every 90 seconds. Which is more than enough time for mountain buster rotation.
    (0)

  6. #6
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kaalan View Post
    They deal roughly the same amount of damage and while PLD just spam an high threat combo, warrior has to alternat with a really low hate combo, so no. WAR, at best, deal the same or like 5% damage than a PLD, but with equal gear and "skill" (not like it takes any) a PLD have more threat.
    A WAR should only really have a "Low hate" rotation every 3rd-4th combo though. the main combo being HS>SS>BB (Which does more damage than the PLD equivelent hate combo i think?! Must double check). With a WAR keeping Maim and storms Path up on a mob that main combo starts pulling away in terms of damage before the use of cooldowns.
    (0)

  7. #7
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    That anecdote doesn't tell the whole story.

    In that anecdote, these types of bosses are still attacking you before and after that big hit, and every single one of their hits is big. The PLD's "oh shit" buttons don't just last one hit, they last for multiple hits. These bosses will also be keeping the raid busy with must-avoid attacks and raid-wide damage, so healers will often be preoccupied doing something other than healing the tank.

    Compare the above type of boss with a boss like King Tonberry. This boss also has a super hard hitting move, but its regular attacks tickle. The healer can focus their attention on you the entire time, too.
    (2)

  8. #8
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ruminate View Post
    Discussin' things!.
    Yeah I agree that they are hitting you all the time too. PLD's damage mitigation is passive and requires no action for it to go off. I really want to see a decent comparison between the two taking into account the things that seem to get overlooked.

    if only Storms Path still had the combo bonus on it! There would be your damage mitigation right there!
    (2)

  9. #9
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Terabyt3 View Post
    Yeah I agree that they are hitting you all the time too. PLD's damage mitigation is passive and requires no action for it to go off. I really want to see a decent comparison between the two taking into account the things that seem to get overlooked.

    if only Storms Path still had the combo bonus on it! There would be your damage mitigation right there!
    PLD cooldowns are preemptive, not passive. Theres a difference.
    PLD that uses their cooldown before the big hit > PLD that uses their cooldown after the big hit

    PLD and WAR are both mitigation tanks. The difference between the two is that one is a preemptive tank while the other is a reactive tank.
    (7)

  10. #10
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Terabyt3 View Post
    Since it's on a fixed rotation that titan does if you pop everything and wait for him to pull it off you can heal WAAAAY more than he hits you for.
    With 5 wrath built, Internal Release, Bloodbath, Berserk active you pop unchained and infuriated. Easy to Macro this in and you can hit in between the cd's going off.
    Hit Infuriate for 5 wrath and Inner beast. The inner beast will cure you for roughly 3.5k.
    First, Titan does Mountain Buster twice before his rotation resets and his entire rotation only takes about a minute or so to go through so at most you'd have your cooldowns for one of the busters. Second, for Inner Beast to heal for "roughly 3.5k" you'd have to be pulling off 1167(1076 with Bloodbath) damage with it and the only way to get even close to that is for a crit to happen which you can't guarantee so you're survival is left to RNG.
    (5)

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