I had no idea there was such a thing. Guess the game doesn't make it obvious enough. I will go hunt for them now though. Thanks
try to do them with the character that u plan to be ur main; so that you practice ur role for the future... (u can repeat them, but is nice to get the bonus exp in ur main class :P )
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like i said,
:P
I think there is a certain level requirement, or it could be quest progression.
I only discovered guildhest between the levels 12-15 I think via questing, can't remember the exact level.
But i'm sure you'll discover by hitting a specific level or via quest progression.
Must be per questing because mine finally opened up tonight along with Inn privledges and the armoury vault.
Healers need to stop using Medica spam.
I'm glad they get caught in GH and stop that mess.
/rolleyes at healers that think they're "teaching dps a lesson" with dirt naps. No, you're not. You're just making your run that much slower. Those people that are bad in the later dungeons? They are bad because they are idiots, not because a guildhest was zerged through.
The first 3 guildhests don't even need a tank, you can heal a dps with every mob on them without issues. Same for the first 2-3 dungeons. I know this because I healed the first two dungeons with "tanks" that couldn't keep a single mob on them. Never went under 80% mana still. The tanks were very apologetic, but we carried them easily and moved on with our lives. Same with the first few guildhests, tanks zone in and pull the whole room, lose aggro on everything, it wasn't hard at all to keep the dps alive.
That is why I say they aren't worthwhile. Except for a healer throwing a fit about "doing it right", you can be done in under 5 minutes by just zerging the entire room.
Then you didn't get the point of the guildhests./rolleyes at healers that think they're "teaching dps a lesson" with dirt naps. No, you're not. You're just making your run that much slower.
The first 3 guildhests don't even need a tank, you can heal a dps with every mob on them without issues. Same for the first 2-3 dungeons. I know this because I healed the first two dungeons with "tanks" that couldn't keep a single mob on them. Never went under 80% mana still. The tanks were very apologetic, but we carried them easily and moved on with our lives. Same with the first few guildhests, tanks zone in and pull the whole room, lose aggro on everything, it wasn't hard at all to keep the dps alive.
That is why I say they aren't worthwhile. Except for a healer throwing a fit about "doing it right", you can be done in under 5 minutes by just zerging the entire room.
The problem is, people aren't taking the time to learn what the hests are trying to teach. They aren't meant to be difficult, but they are meant to be done a certain way to teach mechanics.
And yes, 80% of the people who suck when they get to dungeons, zerged through hests instead of learning their roles and doing them correctly.
The only time I've ever quit a dungeon first was when I was running Copperbell as a tank. I had a THM that would only use Blizzard II and Fire II and a healer that would only use Medica. When I asked them to stop, as they were making it impossible to hold hate, they told me to stop talking and just run the dungeon and that I was a bad tank for losing aggro. So, I left.
Last edited by seekerofpower; 09-25-2013 at 09:32 PM.
I have a black mage...she isn't much good in a group at level 11 except, she can caste haste. Otherwise not impressed with my attack options. So maybe not all the blame is on the people...might be the game mechanics they chose to keep.
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