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  1. #1
    Player
    Rabbio's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Rabs Ale
    World
    Malboro
    Main Class
    Arcanist Lv 32
    /rolleyes at healers that think they're "teaching dps a lesson" with dirt naps. No, you're not. You're just making your run that much slower. Those people that are bad in the later dungeons? They are bad because they are idiots, not because a guildhest was zerged through.

    The first 3 guildhests don't even need a tank, you can heal a dps with every mob on them without issues. Same for the first 2-3 dungeons. I know this because I healed the first two dungeons with "tanks" that couldn't keep a single mob on them. Never went under 80% mana still. The tanks were very apologetic, but we carried them easily and moved on with our lives. Same with the first few guildhests, tanks zone in and pull the whole room, lose aggro on everything, it wasn't hard at all to keep the dps alive.

    That is why I say they aren't worthwhile. Except for a healer throwing a fit about "doing it right", you can be done in under 5 minutes by just zerging the entire room.
    (0)

  2. #2
    Player seekerofpower's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Virtuous Abyssus
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rabbio View Post
    /rolleyes at healers that think they're "teaching dps a lesson" with dirt naps. No, you're not. You're just making your run that much slower.

    The first 3 guildhests don't even need a tank, you can heal a dps with every mob on them without issues. Same for the first 2-3 dungeons. I know this because I healed the first two dungeons with "tanks" that couldn't keep a single mob on them. Never went under 80% mana still. The tanks were very apologetic, but we carried them easily and moved on with our lives. Same with the first few guildhests, tanks zone in and pull the whole room, lose aggro on everything, it wasn't hard at all to keep the dps alive.

    That is why I say they aren't worthwhile. Except for a healer throwing a fit about "doing it right", you can be done in under 5 minutes by just zerging the entire room.
    Then you didn't get the point of the guildhests.

    The problem is, people aren't taking the time to learn what the hests are trying to teach. They aren't meant to be difficult, but they are meant to be done a certain way to teach mechanics.

    And yes, 80% of the people who suck when they get to dungeons, zerged through hests instead of learning their roles and doing them correctly.

    The only time I've ever quit a dungeon first was when I was running Copperbell as a tank. I had a THM that would only use Blizzard II and Fire II and a healer that would only use Medica. When I asked them to stop, as they were making it impossible to hold hate, they told me to stop talking and just run the dungeon and that I was a bad tank for losing aggro. So, I left.
    (2)
    Last edited by seekerofpower; 09-25-2013 at 09:32 PM.

  3. #3
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rabbio View Post
    That is why I say they aren't worthwhile. Except for a healer throwing a fit about "doing it right", you can be done in under 5 minutes by just zerging the entire room.
    Congratulations on completely missing the point of GuildHests.
    (0)