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  1. #1
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Here's the thing for many of you, either its actually server lag, and its static so you can plan for it, just like very single person in 1.0 did for ifrit extreme, or its you personally lagging, so stop complaining and stop playing on a machine powered by a potato.
    (0)

  2. #2
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jeronlmo View Post
    Here's the thing for many of you, either its actually server lag, and its static so you can plan for it, just like very single person in 1.0 did for ifrit extreme, or its you personally lagging, so stop complaining and stop playing on a machine powered by a potato.
    While it is possible to plan for it, there are some things that does not help on either. Compare Cape Westwind's Missles, to Cutter's Cry's Chimera's eye attacks.

    Both are large AoE's, the missiles you have about a 10 second in-game warning for a static attack(IE your basic pattern recognition mechanic with a crutch), compared to the Eye attacks being random as to which one you get and no markers for the range, and I know I have not done enough runs of Cutter's Cry to know the general timing of the attack either. The eyes without the confirmed bug/lag regarding positioning would be easy to avoid since there is enough time from the message to get to the appropriate range. Ranged damage and healers have it easy, as they can stand just out off range of one(once they get feel for its reach) and barely move to avoid the other. Melee damage, if they know when its coming could start moving to cut down the distance needed to travel if its the one they have to dodge, though I don't know if Pug/Mnk has a ranged attack off hand and it is possible to misjudge the timings. Your Tank is going to have til the warning or potentially risk causing problems for everyone else in the group, and if your tank is the one having issues with the lag/bug, he is going to eat the blue eye attack almost every single time.

    So planning doesn't necessarily always solve the issue.
    (0)

  3. #3
    Player
    Scardon's Avatar
    Join Date
    Jul 2011
    Posts
    76
    Character
    Neiloch Forever
    World
    Sargatanas
    Main Class
    Bard Lv 70
    Quote Originally Posted by Jeronlmo View Post
    Here's the thing for many of you, either its actually server lag, and its static so you can plan for it, just like very single person in 1.0 did for ifrit extreme, or its you personally lagging, so stop complaining and stop playing on a machine powered by a potato.
    lol at server lag being static. Thinking thats true and its still 'okay' makes your viewpoint rather useless since its heavily steeped in being apologetic. The fact you called server lag and 'personal' lag the same just from different sources speaks volumes of your ignorance.

    How about minimal lag and the server polls player actions more often than the unusually high .3 seconds? Older generation games poll nearly 3x faster, older than WoW FYI.

    I'm all for the game being harder but in the servers current states that would be financial suicide. I'm not going to embrace further difficulty in an interactive medium when my interactions aren't properly recognized in a timely fashion.
    (3)