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  1. #11
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    And please please please read the directions for the GuildHests. They exist to teach you how to handle certain situations. You don't just run in and zerg things. There's one where the goal is not to kill something but weaken it and sleep it. Just read the directions and make sure everyone else has, too.
    (0)

  2. #12
    Player
    Merryl's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    489
    Character
    Claire Reddfield
    World
    Coeurl
    Main Class
    Dragoon Lv 100
    I'm not familiar with terminology at all. Every game calls it something different.
    Are these guild hests the missions the guild master sends you on or something else?
    (0)

  3. #13
    Player
    Fairweather's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Johnny Handsome
    World
    Ragnarok
    Main Class
    Conjurer Lv 23
    Guildhests are like mini dungeons, you get them the after you start leve quests and they are a good way to gain exp in a short amount of time. They really are vital to learn how to team instead of solo and this is really useful for all characters but more so for DD classes I would say as they seem to be firmly fixed into the "run in and nuke them" mindset which will not work in a group
    (0)

  4. #14
    Player
    Rabbio's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Rabs Ale
    World
    Malboro
    Main Class
    Arcanist Lv 32
    My problem is they start out too easy and thus teach nothing. The first two amount to: Pop up 50 help items which you should ignore because your group is going to just pull all the mobs anyway. It's faster.

    That means that people going into the level 15 instance, even if they did the level 10 'hests, are taught to zerg.
    (0)

  5. #15
    Player
    Krsnik's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Fenris Fenrir
    World
    Balmung
    Main Class
    Black Mage Lv 80
    I usually recommend Guildheists to the new players, especially when I run Sastasha and I see they are struggling.

    Some take heed to my advice, some, well, think it's insulting, but I tell them, if they don't break this zerg mentality, attack anything they please and expect the white mage to heal everybody constantly, they're in for a rough ride in the later dungeons.
    (1)

  6. #16
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    If DDs do that when I'm healer I'll warn them the first time. At that point I'll give the benefit of the doubt and assume they made a mistake or didn't know better. The second time I'll let them die. And I won't Raise them. They can HP. If they do it again, I won't heal them again, and will ask them to please stop or leave. Or I will. If they still do it again, I'll leave. I'll take the penalty. It's better than the headache.
    (0)

  7. #17
    Player
    Merryl's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    489
    Character
    Claire Reddfield
    World
    Coeurl
    Main Class
    Dragoon Lv 100
    I'm new at tanking...but I've discovered that the marauder works better if he doesnt't stand still. Did you know there's a sliding slash move? Just discovered it the other day.
    (0)

  8. #18
    Player
    Krsnik's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Fenris Fenrir
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Naberrie View Post
    If DDs do that when I'm healer I'll warn them the first time. At that point I'll give the benefit of the doubt and assume they made a mistake or didn't know better. The second time I'll let them die. And I won't Raise them. They can HP. If they do it again, I won't heal them again, and will ask them to please stop or leave. Or I will. If they still do it again, I'll leave. I'll take the penalty. It's better than the headache.
    That's pretty much my mentality when I'm healing. Had a DRG in Sastasha who would just run in and aggro everything but the kitchen sink. Did it twice in the first 5 minutes of the dungeon, told him to stop and let the tank pull and I'm not healing you if you keep that up. He continued with his merry ways, and I followed up on my word. I think he died a total of 20 times. Tried explaining the mechanics of dungeon parties, but I think it fell on deaf ears. We finished the dungeon, somehow, I think it's impossible to fail that dungeon. Before we parted ways I politely recommended Guildheist to him. Don't know if he got the message considering he ignored every bit of advice me and the other experienced player were trying to give.

    Also, don't be afraid to speak up if you're unsure about something. Running through a dungeon for the first time? Speak up. Yes, there'll be those who will put you down, but there are people, like myself who'll assist as best they can. As long as people are willing to listen, I'm willing to help.
    (0)

  9. #19
    Player
    Feyniphia's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Sophie Kiri
    World
    Jenova
    Main Class
    Conjurer Lv 60
    The first guildhest should have a warning like: If the DPS pulls the packs, mobs will do more damage. It's the one thats litterally harder than the others.
    (2)

  10. #20
    Player
    monty88's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Monty Septembia
    World
    Brynhildr
    Main Class
    Arcanist Lv 44
    i like how you can't read the 50 help items that popup during the guildhest because everyone just goes in for the kill when it starts
    (2)

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