

Of course not. You should be able to gather mats like that only if you leveled a *gatherer* to 50.
Yeah and got 8-24 gathers of similar gear/lvl together and then you should only be able to gather so much per attempt and X amount per week.
I'd be ok with that.
Oh and only one gatherer would actually get an item! And it would be random! And they can't be traded.
Last edited by Maroite; 09-25-2013 at 01:33 AM.
HQ T2 syths are good vs DL gear....
Server: Behemoth
IGN: Loves Spooning



If crafting isn't relevant the entire way through, its not relevant. Furniture isn't going to change that.
Anyone trying to act like crafted gear should be this arduous time gated process is also a moron.
Where the hell do you think Materia that gets slotted in that gear comes from? By breaking that gear.

IMO I think they should add 1 piece of equipment thats just below or equal to end game gear in each craft. for ex carpanter could have a bow/lance but they would have to farm X mob to get the recipe to drop but your DoH/Dol class would have to be y lever for it to drop and the mats would be hard to obtain...I think that would be awesome and would give ppl reason to level DoH and DoL classes
What I'd like to see are a system where NO weapon is the end-all-be-all best weapon in the game, and same with armor. I know they aren't similar games at all, but take Dark Souls for example. There are tons of different armors, weapons, shields, etc. that are ALL viable for endgame PvP, depending on what you're looking for in terms of effect and how skilled you are at using them. You could be a light-armored, squishy glass cannon with a DK greataxe, or a heavyweight spellcaster who can take brutal damage but only dish out so-so melee spell damage, and eeeeeeverything in between. You can get equal damage from a thief's beginning dagger as the Moonlight Sword if you can use it right and level it right.
Er . . . tl;dr I'd like there to be variations of the "best" armor that better suits a playstyle of each class rather than one-size-fits-all endgame where ALL tanks look the same, ALL casters, etc. Of course, with the way the game is set up, I dunno how that'd work right now, but that's what creativity is for, right?![]()
I think the casual friendly nature of this game is the biggest reason that crafting is broken. You level so quickly in this game that spending gil on an HQ piece is pointless because that piece will get replaced by a quest reward within the next 5-10 levels which you can achieve in a matter of hours. Furthermore, Level Sync allows players to play any content below their level without having to re-gear to avoid running "naked". Finally, most of the content that I've seen thus far isn't all that difficult unless you are severely undergeared. As such, there really is no need to buy any of your gear from 1-50 and therefore crafted gears take a large hit from lack of demand. Unfortunately, I don't believe it is possible to fix this issue without a change in direction from the developers.
I agree but most of these issues could be fixed if they scaled fates increasing difficulty as more people join and if they buffed dungeon exp. Those two changes will at least create more of a demand for crafting HQ gear.I think the casual friendly nature of this game is the biggest reason that crafting is broken. You level so quickly in this game that spending gil on an HQ piece is pointless because that piece will get replaced by a quest reward within the next 5-10 levels which you can achieve in a matter of hours.
Last edited by Darlantan; 09-25-2013 at 09:40 AM.


I guess when housing will be out and people will start looking for furniture, lv50 crafters will have some ways to make nice money from people who will just throw gils to equip their house
Larek Darkholme @ Ragnarok
Probably but I am not quite sure how much gil the average player has thanks to all the taxes and repairs, and low gil creation. Then the question is how much gil gets removed from the economy when those who do hold the gil start buying houses?
Finally, the question is how useful the house is? Crafting in your house isn't all that useful when crafting itself isn't useful.
Last edited by Darlantan; 09-25-2013 at 11:53 AM.
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