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  1. #11
    Player
    CurlyBruce's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Derza View Post
    ...
    It's not the same. Increasing your damage sacrifices increasing your max HP. (Speccing STR instead of VIT, STR Accessories etc.) Increasing your damage does not reduce the total %HP loss you take from boss attacks it only increase the %HP you heal from self heals. Example you are VIT stacking and have 5k HP and bosses hit you for 1k. You take 20% HP per hit. Your Inner Beast does 900 for 18% of your max HP. Now you change and start stacking STR. Your HP is now 4k and bosses still hit you for 25% of your max HP. Your inner beast now heals for 1000 for 25% of max HP. You increased your %HP return but also increased your %HP damage recieved. You are now also more vulnerable to large "1-shot" type moves because you sacrificed HP for more sustain.

    If our self heals scaled based on max HP you could simultaneously increase your sustain while decreasing the % of HP damage you receive. Would actually give Thrill of Battle some utility besides just a snap heal. With Thrill of battles HP buff up your other self heals would increase as well. Would be like our own Convalescence.
    (1)
    Last edited by CurlyBruce; 09-25-2013 at 04:33 AM.