I like shards the way they are, that's how I make money. I made about 3 to 5k per stack of 100 and can easily net 100k a day selling shards. It takes me about an hour to farm close to 1000 shards.
I can explain the loss of food status. Upon death we are voiding our bowels and when we revive we feel our tummies rumbling and have to eat something again to quiet this.![]()
With the amount of materials and shards (or clusters), the fade upon death really needs to be removed. It would keep food the same difficulty to make but would actually make it worth it since you're not loosing it 5 minutes into a fight. As it stands now, unless you're paying 100g for a food it's just not worth it.
Food is powerful problem is economy is crashing XD
Oh I know.. make it so food is free and unlimited. .while we are at it.. let's make it god mode so it's double.. nay.. triple the stats! Now that would be a huge improvement.
You're to eager and short sighted on why it's implemented the way it is. Food is a gil sink.. they need a way to get rid of gil or the economy would inflate to the point items have no value other then how many 0's you can add to it.
If food feels expensive and overrated.. good.. it's doing its job.. those who use food "correctly" and put thought behind it are players.. not mindless grindless zombies looking to get a wow fix.
Stratagy is a complex and timely theme unlike those rushing to the end and scratching their heads wondering where the fun went. :P
P.S. When has risk been a negative drawback when being penalized for failure.. don't die and play smart and you won't waste your resources.. but to many gun hoe players always rushing.. and if you do die.. dont play if it hurts that much.. seriously.. its a game.. learn and expand your knowledge or find a slower simpler game to play.
Last edited by Wilbert; 09-25-2013 at 03:05 AM.
When I started running dungeons regularly I did my best to always have food. However, once I got up to 50ish the higher end food is just too costly to justify using. Food that actually provides good stat buffs at 50 (for melee dps) can range from 3-5K per unit. I still use it for raids and such but for simple dungeon running it is just not worthwhile.
You saw repairs and taxes on both selling and buying items on the market boards right? As it stands now there are more gil sinks in the game than gil being generated. You spend money on a 30 minute food, you should be able to have the 30 minute food even if you die. One star recipes requiring both 6 clusters and one mat from unspoiled nodes is pretty ridiculous if it just fades upon death, especially since it only makes one meal. Not worth the risk. Now if they pumped out 3-6 meals per synth it'd be a different story.
Excellent idea! Thumbs up.
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