Paladins require less healing, and are less spikey. On hard content they're the clear choice. On things you can just walk through, WAR is probably better because Overpower does damage and Flash doesn't. Free damage.

Paladins require less healing, and are less spikey. On hard content they're the clear choice. On things you can just walk through, WAR is probably better because Overpower does damage and Flash doesn't. Free damage.

Paladins hands down, they are so much easier to heal. Sorry Warriors![]()

Paladin (10 paladins)

thanks for all the response here, i guess i have to reroll to paladin to make healer love me more![]()
Warrior's HP jumps around a lot but that's just how Warriors work. They rely on self-healing so even when they're totally fine because they will just self-heal back up, they will still give healers heart-attacks, especially those who don't know how Warriors work. Also, since their HP jump around so much, mistakes are also much more fatal to them.
In conclusion, there's doesn't really seem to be much advantages for Warriors for endgame. A good Warrior will not perform any than a good Paladin so why go through the risk and stress? Its another thing SE needs to rebalance. Warriors are a bit better at AoE damage and threat but that's not nearly enough to matter.
Well in general i prefer to heal a good tank. I guess Paladin is more laid back on the healing with 4 man content it's actually mostly boring just throw a regen and a cure on them now and again. Warrior on 8 man content i feel like i can't ever take my finger off the trigger for a second or they'll just die.
Doesn't really matter. I've had both of them so far and it's easier to heal a good Warrior than a bad Paladin.
Short story: good players are always easier to heal no matter what.



Warriors!
/realtanks
That's more a problem with the class. The class could be great at tanking but SE did some moves that I'm raising eyebrows at. Yes we have self healing but it's not that strong or comes at great sacrifice. Plus why would you give the 20% damage reduction to the shield class. The non shield class should've had rampart and the 20% defense should've gone to the paladin.
But also look on how your healers are healing you not much WHM I come upon uses their stoneskin on me. In any MMO you'll play the shield class is more easier to heal then the non shield class. But does it mean that WAR can't tank of course not I'm a WAR and I check my healers and right now I t rarely see them going oom.
Last edited by Glakan; 09-25-2013 at 02:08 AM.
For me, well it depends. For dungeons (any) doesn't matter. For Ifrit I prefer a paladin. Garuda, either a Pal/War or a War/War. For Titan, War. For Coil obvious is paladin.
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