Magic dmg is calculated the same for healing as it is for dps.
So 1 MD is about 7mind-ish
The weapon upgrade is pretty much always the best choice for almost any class.
And with Magic Dmg I mean weapon dmg.
I get so sad reading this. I just don't want to run around with this DL cowl for several more weeks![]()
Nope, I just ran the numbers and I disagree. I can get the Argute Gown for 825 ToMs which is a +13 bonus to Mind/Vit along with a nice critical bonus (crit is hugely strong on scholar). That is comparing it to the Strategos Bliaud. I'll sacrifice a fraction of the weapon damage bonus for higher vitality, defense, and crit rate. I can pick up Argute Mortarboard a little more than a week later, which will pickup and exceed the determination gain from Relic+1. It's a total bonus of +11 mind/vit over the DL cowl.
I think Relic+1 makes a lot of sense for many classes, just not for scholars - specifically.
EDIT:
I suppose the drops from coil may make a difference, if it's between DL and AF2. I'll have to review that drop table to make sure I'm not doubling up on drops from turns 1 and 2.
Ugh...I just don't know. It's pretty close either way and it seems like it comes down to what the intermediate options are between DL and AF2.
Last edited by FinagleABagel; 09-24-2013 at 09:09 AM. Reason: Added info
Wait wait wait, we can do the math on this, we have the technology
http://valk.dancing-mad.com/?page_id=200
http://valk.dancing-mad.com/?page_id=279
With a base set of Omnilex, Strategos Head/Body, Darklight everywhere else and a NQ Astral Ring no materia as the other ring we get:
Argute Body first: 870.12 average heal -> 900.61
Omni+1 first: 870.12 average heal -> 907.44
this is on Physick but you get the same % increase on other strength heals AKA Omni+1 is a 4.29% increase regardless of heal potency
This factors in the additional crit, its like 1.5% more crits btw REALLY negligible.
In terms of raw heal
And you still have to wait 2 weeks to get Argute Mortarboard since Gown+Mortarboard cost more than 1200.
edit: This is for a lala dunesfolk with 30 points in mind since thats the base stats I have easy access to
Last edited by Zetonegi; 09-24-2013 at 09:55 AM.
たまねぎララフェル
I'd add in the AF2 helm since it should take less than one week to obtain it, assuming you're going into your third week of capped ToM runs.
I'll re-run that later with those numbers, but thanks for the link.
The + 1 will improve your healing more than any of the Myth token pieces armour. However before spending the tokens be sure to check out the Allagan Grimoir of Healing. If you're going Crit build this is actually better and has equivalent Magic Damage to the +1. So if you're planing on hitting up the high end progression faster you might be better Purchasing the Myth armor as they give you a greater Vitality stat bonus which might just benefit you more instead of getting a book you will trade in eventually anyway.
Helm+Body is 1320, thats 5 weeks starting from 0 and 2 weeks after getting body, 75 left over from week 3, week 4 puts you at 375 and head is 495. Helm+Omni+1 is 1395 also 5 weeks starting from 0 also 2 weeks after Omni+1. Accessories are 375, that might be where you're mistaken.
Which drops from turn5 which no one has beaten yet... yeah
Last edited by Zetonegi; 09-24-2013 at 12:18 PM.
たまねぎララフェル
Correct, I had the ToM for the helm/body incorrect - I was thinking of the cost of an accessory. Regardless, due to the weird amount of ToMs I had (didn't get in a full cap week on week 1, then was grinding Garuda) the change should only cost me a couple of days.Helm+Body is 1320, thats 5 weeks starting from 0 and 2 weeks after getting body, 75 left over from week 3, week 4 puts you at 375 and head is 495. Helm+Omni+1 is 1395 also 5 weeks starting from 0 also 2 weeks after Omni+1. Accessories are 375, that might be where you're mistaken.
While I may sacrifice somewhere in the range of 10-15 healing, I like the idea of having better sustainability both from HP and MP. Higher HP is obvious, but Aetherflow scales with mana so I can cycle a succor a bit more often to maintain team shielding. The key is to loosen the pressure on the WHM. A scholar getting additional +10-15 healing really doesn't amount to much.
Player
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.