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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by n1MB1s View Post
    In an effort to keep this post relative -- I would clarify that the problem from 1.0 I am referring to has been reported by many users and that is the latency/character location issue in battles.
    I never had this problem in 1.0 and I don't in ARR and by large the issue is only affecting a select group of people - I've ran Ifrit nearly 100 times and Garuda and Titan in the teens, no one I've ran with had these issues. The only time I seen it happen:

    Garuda Ports
    >Blm stands there, Garuda readies her attack, BLM decides to finally try to hide behind a pillar.
    >Blm dies.
    >Blm blames latency even though everyone else moved as she ported and didn't get hit.
    (2)

  2. #2
    Player
    n1MB1s's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    44
    Character
    Nimbis Derecho
    World
    Cactuar
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Tupsi View Post
    I never had this problem in 1.0 and I don't in ARR and by large the issue is only affecting a select group of people - I've ran Ifrit nearly 100 times and Garuda and Titan in the teens, no one I've ran with had these issues.
    I am not trying to be argumentative, I am generalizing experiences that I have been reading (lurking) here on the forums for some time now. There is a reason multiple threads on this issue are active today. There is a reason a known P2P/Throttling/Lagging thread is up to 108 pages now. This is not new information and I am not claiming it to be, but mentioning it was simply a part of the big picture in the OP.

    If you don't experience these issues, I am happy that you are included in what is considered to be a very lucky minority on the issue.

    Quote Originally Posted by kollwitz View Post
    just to clarify, i was laughing at your "has been out for almost a month" because it's exactly as you say, game has been out for one month..
    I do realize the game has been out for one month, I am not harping on that at all. Market analysis, pre-order numbers and the like are a nice way to judge what you are in for. Look at Phase 4/Early Access as an example, one weekend (barely) was not enough time to prepare for the events ahead. We can all admit that. In the end, the success of the game is why it is in the situation it is. I am still subbed (90D) and I will ride it out like I did the first time around.
    (1)
    Last edited by n1MB1s; 09-24-2013 at 09:08 AM.
    "I am the future -- I am metaphor for war..."
    Climhazzard <hZd> -- Zalera Server

  3. #3
    Player
    Ceol's Avatar
    Join Date
    Jun 2012
    Posts
    214
    Character
    Ceol Ashwin
    World
    Sargatanas
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Tupsi View Post
    I never had this problem in 1.0
    I can't count the times I remember dying in Ifrit because Eruption lag was so awful, or watching people rubberbanding around despite there being an extremely low amount of players (much lower than right now), or having running and combat feel so damn sluggish in order to hide the terrible server infrastructure and code. It was a serious problem, and while it's better now, it still exists. For instance, it's very hard dodging Titan's plumes during peak hours because you will get hit with a random lag spike or the server won't update your position properly and you'll be out of the plumes — just like any other time — but still get hit.

    Whenever a Titan HM group I'm in decides to do the "everyone stack up" method of dodging, I cringe because I know the servers are in no shape to allow that.
    (0)