

I'd wager that, in looking at the defensive cooldowns, you're looking left when you need to be looking right. Warrior is not a mitigation tank - so, survive elsewhere.The point the concerned WARs here are trying to make is: what exactly is he expecting us to research?
Because beyond the discrepancy created by Shield Oath, Rage of Halone and wearing a shield, there's all the defensive cooldowns that WAR doesn't appear to have much answer for either and I don't see where some magic bullet is going to come from that can make up for all that.
Hiir Noivl's posts here seem to have it down. If you're trying to mitigate - wrong class.


I look at both sets of cooldowns and abilities in order to determine what's the best way not to die. Mitigate, self-heal, improve healer effectiveness, whatever.
You can look at PLD and see all the dmg reduction abilities or the improved convalescence and see how effective it is in keeping the PLD alive.
Now take a look at the suite of abilities available to a WAR, and even what benefit you can get from other classes. I mean, Hiir Noivl's really pushing what a WAR is capable of, stacking certain stats, maximizing cooldown timings, maximizing group abilities and even kiting while tanking. The problem is it STILL doesn't sound like he's matched the baseline ability of a PLD not to die. A little extra DPS from a WAR does not make up for that in a group setting where your primary jobs are to A) keep the enemy focused on you and B) don't die.
I'm fine with there being a "hard mode" tank where the class is more intricate and you need to be more careful and reactive to what's going on in any given fight. But when you work harder to be a less effective tank, that's just dumb, and it certainly looks like how it's playing out at most levels of the game.
We don't want more mitigation. We want our self heals that suck (storm's path and bloodbath) not to suck, and we want our +healing from defiance moved to defiance itself instead of having it depend on the amount of wrath we have. We don't want new or paladin skills, we just want what we have to work up to par with PLD skillset in terms of efficiency.

Someone who thinks he has a 1.25 second global cooldown probably sounds less stupid to a level 26 who doesn't yet know that such a thing is entirely impossible. Blind leading the blind.
Please tell people doing Coil how to play the game when you have absolutely no basis to even form an idea of how the class functions.
You and he unfortunately do not know what mitigation means. Mitigate means to alleviate self healing is a form of "mitigation" damage reduction is a form of "mitigation" therefore they both are mitigation tanks which is what a tank is. A class with a greater ability to mitigate dmg. They just do it in different ways.
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