Results -9 to 0 of 164

Threaded View

  1. #11
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Moheeheeko View Post
    So much this. If I remember correctly vanilla wow had even less endgame content than this.

    And really we COULD have had more if not for SE's insistance on keeping the size of the game (gigabytes wise) to a minimum for the PSN.
    People really need to get over it and stop blaming the console market, really..really get over it already. SE wanted to reprovision the game into what pretty much every other MMO is atm on the market - They had 1.0 to work with and had the ability to expand the end-game from there - However, they needed to create a quest based progression which is where most of the development obviously went to (the instancing, quests and FATEs), otherwise notice how some of the lower end dungeons are just old areas turned into an instance? The format on the PS3 is different than that of the PC, so the size would have been appropriate for it regardless because they can handle that client differently.

    Did you know? Tera was over 20gb and had almost no content?
    (5)
    Last edited by Tupsi; 09-24-2013 at 06:59 AM.