

Note that alchemy gets to make its potions three at a time.The biggest problem is the water/fire shard cost, unlike other professions you typically make multiple food items at once, (like 10-20+). The actual ingredients are not so bad, but the shard costs (6 fire+water for one 45+ food) are much too high, on top of the shards required for the "base" ingredients like salt/oil/sauce.
I guess the same should go for alchemy potions also.

Food yield either needs to be changed to ~6 per craft or the food effect needs to remain upon death. Completely agree with the OP; the system is flawed currently. I use Deviled Eggs on my BRD, but in one night of Coil runs, I can burn through 30 foods with total cost in the neighborhood of ~30,000 G and this is with me making my own food.
Completely agree with OP. This is what been holding me from choosing culinarian. I mean, I'm suck IRL cooking stuffs. Here I want to cook this and that and the joy of electronically digest the food you make on your own,,, it's priceless.
exactly. How about them turning that eternal weapons/armors destroyed upon death? lol, I would be very very sad.
I did not notice this thread existed before making mine (http://forum.square-enix.com/ffxiv/t...th-must-happen), but obviously I totally agree with the urgent need for a lvl 40+ Cul recipes buff so people find a reason to spend thousands of gil to craft them.


high end cooking is pretty goofy
like look what it takes to make the top end healing food, pineapple ponze cake
2 clusters, a rare node item, 2 items farmed from monsters, and 2 items you need to craft beforehand
for one 30 minute buff item that doesn't last through death and gives stats on par to a high end ring.
It's like 30 minutes of work for a 30 minute item
and that's for one that doesn't require tomestone bought ingredients
As it currently stands, any CUL recipes that have 1 or 2 star attached to them are simply useless. Not because they suck but because they're cost ineffective and require insane crafts to produce.
The L48 - L50 recipes can be crafted with ease (even the HQ versions) and the mats don't cost that much.
I agree with the OP that CUL needs to be seriously looked at and tweaked in regards to the end-game recipes.
PS - I feel that making money with CUL tends to be easier. People do buy food, even non-HQ food, for quite outrageous prices. If you're a CUL, take advantage of this before other CULs get to 50.
This times 100. ONE COOKIE SHOULD NOT REQUIRE 8 SHARDS. ITS ONE COOKIE. EIGHT SHARDS. /sighThe biggest problem is the water/fire shard cost, unlike other professions you typically make multiple food items at once, (like 10-20+). The actual ingredients are not so bad, but the shard costs (6 fire+water for one 45+ food) are much too high, on top of the shards required for the "base" ingredients like salt/oil/sauce.
I guess the same should go for alchemy potions also.
Unless it's a really really big cookie. Like a pizz'ookie or something. But then, it should persist with you way after 30 minutes. Do alchemists make fiber tablets?
/signing the "Cooking takes way too many shards/crystals" petition
--Kahl'yn Dorannor
You all are crazy. Look at the boards, people are buying tons of food. You can have lots of fun cooking all sorts of mid tier foods and selling them for a huge profit!
Thats what i've been doing, yall just need to chill out and not spam end game dungeons.
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