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  1. #41
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aegis View Post
    This game is built around multiple classes per character. If you levelled one character per class you would have 9 characters who each sucked at their jobs. No swiftcast on your ACN? No invigorate on your MNK?
    But not built around gearing those 9 characters up.
    (0)

  2. #42
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Codek View Post
    Is this a discussion about maximizing ones character?

    The choice is there for those who wish to have fun while leveling multiple jobs.

    It kinda sounds greedy when someone wishes to maximize a character while avoiding the grind (which is not implied by OP's original post so I'm not gonna make that assumption here).

    I'd like to think the bar for 'maximising' is a tad higher than having your subclass abilities.

    Quote Originally Posted by Churchill View Post
    But not built around gearing those 9 characters up.
    gearing them up is easy. AF comes free with each class. Gear is ridiculously cheap on AH too.
    (0)
    Last edited by Aegis; 09-23-2013 at 11:14 PM.

  3. #43
    Player
    Addonex's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Addonex Dei
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Church's comment is likely with regards to end-game gearing for raids. Tanks have it easy, since the majority of their gear can be worn by both, but if you want to also play a physical dps class or magic user, then you must completely start over, thanks to gear acquisitions all coming from a token grind. This process is as monotonous as the FATE grinding itself, in that 1) it's going to take just as long as it took you to level that new class 1-50 and 2) you'll be doing the same exact thing over and over and over for that whole duration. And to add a few more points which make it worse:

    1) AF+1 gear you purchase only fits one class/job
    2) All the physical dps have separate armor sets
    3) Your myth token cap is still just 300 a week

    That said...I just created a new toon myself this weekend :P Since my main's a tank, I got it easy with regards to gearing/cross class skills, so after getting my 3rd class past 20 via FATEs, I already wanted to hurt myself.

    This 2nd character is intended for my physical dps class (archer/bard), so I don't mind eventually needing to have LNC/PUG lvl'd up for his cross class skills cause they're a minor additional time investment my tank doesn't need anyways. It is slower than FATE grinding (you lose your mount < 20 and the +50% exp bonus to mob kills and FATEs), but god it's nice to actually have extra choices in what you want to do besides sitting on your ass when no FATE is up.

    I'm finding it far more enjoyable, and I highly suggest that anyone in the same boat just take a look at your long-term goals with respect to class/job and see if it's not potentially worthwhile to do the same.

    Addonex

    *NOTE* In case anyone chimes in about chain exp...chain exp is no better than FATE grinding imo. It's just as monotonous as FATEs, you just see less pop-up messages when you're doing it. And try as you might, it's nowhere near the same thing as exp'n in EQ/FFXI.
    (0)

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