It's not truly a lag or latency issue as some have pointed out - it's just really, really bad server-side coding. 300ms polling intervals is ridiculous.
It's not truly a lag or latency issue as some have pointed out - it's just really, really bad server-side coding. 300ms polling intervals is ridiculous.
No one serious enough to farm end game content will tolerate something this game breaking. This will destroy the game and it will die in a few months time
As an Oceanic player the logical server choice was Tonberry with the other Oceanic community , unfortunately by the time I got access to the game this server was locked. Due to the language barrier we opted for a Na/Eu server until the restrictions were lifted and server transfers opened. We are still waiting for these functions. Currently we are using Lowerping to bring out Latency down to the low 200’s but coupled with the 300ms from the server makes things like Titan impossible. This also becomes frustrating in large fates with one shot mechanics as player skill is irrelevant in the ensuing massacre for anyone with more than 50Ms. Looking at latency of the JPY servers a latency of 180Ms is reasonable enough in a MMO but again not coupled with the weight of the 300Ms server. Looking forward to any form of end game a combined latency of 500 doesn’t inspire a lot of confidence in what for all other intensive purposes is an entertaining MMO with some work has a lot to offer the genre
Let me guess, this is 10 pages with either agreement or people in denial. To the hardcore community(even casuals probably) of mmo players this is typically unacceptable, to the normal ffxi player it'd just result in a confused look. If they do pvp without changing this, it'll just be a laughing stock, most people new players aren't painfully aware of this problem until they start primals.
I suppose this issue is still being "discussed internally", lol.
Last edited by AjoraOak; 09-23-2013 at 02:05 PM.
The thing is they have probably designed their PvP system to take into account the 300 ms latency, whic doesn't give me much confidence that it will ever get addressed now.Let me guess, this is 10 pages with either agreement or people in denial. To the hardcore community(even casuals probably) of mmo players this is typically unacceptable, to the normal ffxi player it'd just result in a confused look. If they do pvp without changing this, it'll just be a laughing stock, most people new players aren't painfully aware of this problem until they start primals.
I suppose this issue is still being "discussed internally", lol.
Because if they lower the 300ms latency PvP will most likely become broken.
something else i've noticed about the casting while moving is it does seem the server believes you haven't moved until it finishes.
Like when fighting titan and casting a heal and a plume appears under me so i start running. Physically on my screen I move the same distance and clear it every time but if the spell finishes casting the plume damage will follow while if i get the spell canceled notice the plume does not hit me.
It's strange but I've found it to be true and in my case spells will go .8-.9s before stopping
Game is going to end up with slightly better numbers than 1.0 in 6 months, unless they address these issues, nobody who has played WoW, Tera, GW2 and Aion are going to put up with these shitty mechanics, especially when they add extreme mode primals and Bahamut fights in 2.1.
There are times when the servers have a random lag spike but it doesn't happen often maybe like once every 3-4 days. There is a like 1.5 sec delay on instant abilities but that is just game design. I have so far never had any problems with any of the fights or moving out of stuff. Most people complain about Titan the thing is they aren't pre moving when ripples come out which you have to do. My FC can beat it very consistently. People just need to learn to play better and stop blaming lag. There is some lag at times but its not as bad as people on here make it out to be.
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