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  1. #31
    Player
    The-Alchemist's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Taika Tonka
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    If you use regen on wall demon when the bees spawn every single damn one will attack you..
    (0)

  2. #32
    Player
    Sigul's Avatar
    Join Date
    Jan 2012
    Posts
    62
    Character
    Tyki Mikk
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ispano View Post
    Except WHM's Stoneskin is almost double the potency of a SCH using it. It works fine, You shouldn't be using regen on the pull anyways. And say you do, and it ticks once he has pulled, it only rips to you IF he hasn't done something like flash to the mob. Even a single Fast Blade will pull back from a tic or two of Regen. But still, just don't use it on the pull, tics get wasted that way.
    There are fights where you need to get to position after tank pulls, that regen gives me time to get into position, and just to add, I've tested it, nope, regen on them, target runs to me, I have to stop and take a hit or 2 for tank to takes it back, also regen on tank or anyone, adds spawn, they are on my ass until killed just cause I used regen to recover members taken damage so I can focus on keeping my ass and the tank's ass alive, Stoneskin + SCH heal shield = WHM's Stoneskin, and if it crits, its even better, he has 10%+number you know.
    (0)

  3. #33
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    I doubt that I'm the only tank the agrees with this. Nothing is worse than walking up to a group of mobs, only to have them haul ass over to the WHM and smack the crap out of them.
    (1)

  4. #34
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Not the same subject...but while we are talking about emnity and whatnot. I really wish sending my pet (Summoner) wouldn't act like a human player agro wise when I send him out to "Pull" a monster.

    When you set your pet to "Attack" a target it becomes a agressive target to anything around it, it has happened to make some rather hillarious pulls to say the least.
    (1)

  5. #35
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    The thing is, as I've said before, tanks in other games have the tools to counteract this.

    In other mmos, I can counter a healer casting a cure on me mid-pull, but that's either bad playing by me (shouldn't have pulled if much less than full health), bad playing by the healer (was the 1100 cure so important to cap off my 5% hp defecit from full), or pure necessity (someone agroed trash and both I and the healer react.

    Latency is a harsh mistress.

    In those mmos, I'm given the same tools to establish some small amount of hate (or FFXI's supertanking) before the mobs get to touch the healer. You don't have to agree but this is how this is properly designed. If this were an offline game, all single-target, or our latencies were all 0 (and server was updating positions 10 times more frequently), there would be nojustifiable complaint, picking things up would be pretty easy. The solutions that other mmos have created is to counter a fact about client<>server communication.
    (0)
    Last edited by Steeled; 09-23-2013 at 08:37 AM.

  6. #36
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    As a tank, I agree. Look, sometimes shiz happens and I forget to take regen off at the start of a pull and what happens? The WHM gets pulverized and I'm playing catch-up at the start of the battle. A big appeal for me in FFXI with regen was that it was virtually hate free. "This isn't FFXI!" I don't care. The hate that is generated from this spell is a bit ridiculous. I don't even mind it generating hate per tick...but tone it down a little, yah?
    (0)

  7. #37
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Bumping this, hoping SE patches something in for this.
    (0)

  8. #38
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Steeled View Post
    The thing is, as I've said before, tanks in other games have the tools to counteract this.

    In other mmos, I can counter a healer casting a cure on me mid-pull, but that's either bad playing by me (shouldn't have pulled if much less than full health), bad playing by the healer (was the 1100 cure so important to cap off my 5% hp defecit from full), or pure necessity (someone agroed trash and both I and the healer react.

    Latency is a harsh mistress.

    In those mmos, I'm given the same tools to establish some small amount of hate (or FFXI's supertanking) before the mobs get to touch the healer. You don't have to agree but this is how this is properly designed. If this were an offline game, all single-target, or our latencies were all 0 (and server was updating positions 10 times more frequently), there would be nojustifiable complaint, picking things up would be pretty easy. The solutions that other mmos have created is to counter a fact about client<>server communication.

    I think the counter you are searching for isn't on the tank, it's on the healers themselves. A great healer would know when and when not to use regen, and if they do screw up or miscalculate how long the next pull will be, or w/e reason they have, the healer themselves will have their own tools to fix their own mistakes.

    The skill I'm referring to is shroud of saints, while most people use it to get back some mana, a lot of people forgotten it's other effect which reduces enmity by half, basically it's like the opposite of provoke, the mob will go to the tank instead of the healer (granted the tank has used flash at least once)

    As for me, I love where regen is atm, it makes me aware of overhealing and such, using my skills as effectively as possible, learning when to use shrouds, when to save it. etc. I think it's great where it is right now.
    (0)

  9. #39
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I wish more tanks would click off regen if it's still ticking but 99.99999% have no clue about that. So I have to pretty much time my regens down to the second and only use it at certain times to makes sure I don't draw aggro. I still get mad aggro as healer anyways since most people I play with are usually not that geared....or great at the game....

    To much micro imo as a WHM imo though....have to manage hate, mana, and other people's lives in a delicate balancing act where one mess up results in a painful death....

    Then again...that's why I play a healer and not ez mode DPS.

    p.s. like to point every SINGLE spell on my hot bar gives aggro, even buffs. I like to pre stoneskin the tank all the time but most never give me the chance as they are booking it off at warp speed to the next pack. Stoneskin on cast gives threat but once on a player, it gives no threat thus gives me breathing room.
    (0)
    Last edited by sasakusaku; 09-30-2013 at 08:28 AM.

  10. #40
    Player
    Sziadan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    106
    Character
    Zia Sprites
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Why do people think that regen should be active on all the party members at all time?
    You should only use regen in situations where you KNOW it's ok and where it's needed.

    For example, do not cast regen pre-pull, cast it when the tank already have aggro.
    Do not refresh the regen if the monster is almost dead, this way the tank wont have regen on him when he's going for the next pull

    In a lot of situations, you don't even need to use regen. Personally, I only use it when the tank pulled a lot of monsters or during certain boss fights.

    To the person above commenting about demon wall and the bee's going for the healer because of regen. Why do you have regen on everyone during the first phase anyway? Cast stoneskin on everyone before the fight, help out DPS during the first phase and right before the second repel (when bee's are about to spawn) top everyone off with a couple of Medica's. Problem solved and the wall will die a bit faster.

    People here seem to use regen as some kind of mitigation buff, it's a heal and should be used when needed not constantly spammed.
    (0)
    Last edited by Sziadan; 09-30-2013 at 08:36 AM.

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