The OP isn't wrong here. It's no fun fighting the Invisible Man. SE needs to come up with a solution. Honestly I think these two would make a great Lv.50 24-Man Guildhest.



The OP isn't wrong here. It's no fun fighting the Invisible Man. SE needs to come up with a solution. Honestly I think these two would make a great Lv.50 24-Man Guildhest.
Last edited by Dyvid; 09-23-2013 at 03:17 AM.


Why do people keep posting complex "solutions" to this when we all know that they need to just give those bosses rendering priority over other players and their pets?

While I haven't done these two fights yet, I've been really disappointed with large-scale FATEs thus far. Svara is the biggest FATE I've done to date, and that was always a mess. I can just imagine how bad these two are. I really hope SE has a solution coming down the pipeline on this soon because the experience is NOT working as intended.
I would think they would make it where monster models load FIRST, then other players. Quite honestly, the monsters have higher priority than random people/low levels. This would fix alot of problems with those fates.



What's the chances there engine isn't capable of doing this, lol.
But Agree that Boss > Party > Party Pets > other people would be the best solution. (it will still be a zerg at the end of the day though)
Last edited by Jinko; 09-23-2013 at 07:16 AM.
Player



I wish this game had open world HNM ; ; I agree with OP though, these FATES need to be fixed >.<



This game does have phasing actually, when you do certain quests NPC and objects pop that others can't see, that is phasing, granted its very small scale but if the engine is capable it shouldn't be an issue.

Had to read this twice to see what you wanted, instance is not open world content bro, though it would be nice if there was a way to resolve this in a clean fashion, but for now, target priority is the only thing that can help the situation, no matter how messy the situation is.Fate opens up. Everyone talks to it and says. Battlefield for lv50 do you wish to Enter?
Yes.
It warps you into an area where players are fighting it. Once area reaches its cap noone else can enter. That Cap being 50 players. This area works like a dungeon so noone can even summon their minions if they wanted.
Everyone wins and exits and earns silver or gold.

Because that's an obvious solution to the 500+ people attacking a single mob, STILL making it lag, and STILL making the servers crash.. right? Right?
i must say FATE grinding kind of ruins the servers.
they should be instance and max numbers of people can enter.
was doing FATES today and had to walk 10 feet from FATE boss to even see him and for every step i took some people disappeared other appeared.
clearly to many people in one place. and i tink FATE grinding kind of ruins the game as it is now.
i cant walk normally inside a city were they gind fates and camp and once they move the road to that place have major lagg spikes for me.
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