Results 1 to 10 of 396

Hybrid View

  1. #1
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Physic View Post
    i would see rdm as a job that has a bonus to the opposing skill types based on what weapon you have equiped. IE if your using a DOM weapon you get less reduction in DOW skills. If your a DOW you get less reduction to using DoM skills.
    Add to that some weapons that have Magic and melle stats on them, i would see them as lower damage than thier counterparts, but higher ACC.
    Ie you have a level 50 sword with 100 attack 100 mattack high aCC high MACC and really high parry.
    far as skills, i would probably give them some sort of convert mechanics, anddd i dunno what else

    this is under the assumption that jobs would be a layer on top of discipline.

    This way you can be a
    con/rdm magic/with a little bit of weapon skill usage of melee classes (say victimize)
    gld/rdm would have decent melee abilities excellent macc and acc decent damage, and no aoe
    thaum/rdm much like con/rdm but concentrate more on debuffs
    archanist good area buffs while still being able to melee

    basic the rdm would be the cross DoM DoW job, allowing you to be adequate damage wise at both, but having superior acc and fairly good parry. with good hp/mp management skills.


    but yea, if its not a job it will have access to aoe, it just wont be as good at melee if it goes that route.
    This right here just explains how much planning it would take, and just how many different roles each Job/Class can take on. I'd very much love to see this system implemented, as it fits in well with the rest of the game and is very Tactics-ishy. :P
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Nuru View Post
    This right here just explains how much planning it would take, and just how many different roles each Job/Class can take on. I'd very much love to see this system implemented, as it fits in well with the rest of the game and is very Tactics-ishy. :P
    I also think it would make it harder for everyone to converge to optimal builds for a certain role like in XI; it gives more freedom and more heterogeneity among the playerbase.

    This gives way more different ways of playing your job the way you want, efficiently if it's well balanced, and it would be lots of fun to try the different combinations in different situations.
    (0)

Tags for this Thread