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  1. #11
    Player
    MochaLatte's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Mocha Latte
    World
    Faerie
    Main Class
    Thaumaturge Lv 61
    Pretty sure it's there to prolong the subscriptions.
    (1)

  2. #12
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    227
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Voted remove cap, If I want to grind out Myth all day every day thats my business.

    Hard = A challenge (Like titan HM)
    grind = Current.

    Quote Originally Posted by MochaLatte View Post
    Pretty sure it's there to prolong the subscriptions.
    Only reason pretty much.
    (2)


    I'm the Bloodgaru Queen.

  3. 09-23-2013 05:55 AM

  4. #13
    Player
    BeePee's Avatar
    Join Date
    Jun 2011
    Posts
    277
    Character
    Tony Tony
    World
    Balmung
    Main Class
    Conjurer Lv 30
    Yes this is gonna be nitpicky, but generally OFFICIAL refers to something coming straight from SE.

    You sir, are misleading.
    (12)

  5. #14
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BeePee View Post
    Yes this is gonna be nitpicky, but generally OFFICIAL refers to something coming straight from SE.
    Came here to say just this.
    (2)

  6. #15
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kelg View Post
    Looks like this topic backfired based on the results. Personally, I do not like the system, as I am permanently 3 weeks behind everyone else. Would be fine by me if the allowed maximum amount was equal among all players...
    I dunno, the way I look at it, more than half the people that voted are against the current cap. They just have differing opinions on how they'd like to see it changed.

    I voted for cap increase, but I wouldn't mind seeing it removed entirely either. Lowering costs I'm not too fond of because if it's not going to be hard to obtain it should at least be a grind to get some of the best gear in the game (don't shoot me).
    (0)

  7. #16
    Player
    Doctor-'s Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Bumping to keep gathering information on the poll.
    (0)

  8. #17
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Things to consider:

    most MMORPG implement caps as a way to normalize the maximum progression curve from patch A to patch B (and if it's not a cap, it's a raid reset period, or a skill progression time-sink), so that the 1%ers (aka "hardcore players", the 1% of a game's population that actually downs the hardest content before the next patch/nerf) are "kept in check" in terms of gaping with the rest of the community. In my observation, it's pretty much the only realistic method to:
    - give developers enough time to make new content;
    - make sure hardcore players are not forced to play 168h/week to get max progression done in a game on a regular basis.

    So far in MMORPG, I haven't seen any decent way around it. Should there be no cap, you'd see some FC's asking for 12h+ of playtime everyday, you'd see people getting obnoxiously burned, much more than with a cap in place. A cap is like a "reasonable objective" to give to players. No cap means that it only takes a few days/weeks before everything is downed and players eventually leave due to the "nothing left to do" situation (as a publisher you want them there every week, not rush then leave because it's that much harder to get them to come back...), not even counting the disastrous impact it can have on people's lives: early MMORPG did have that issue, and it did give them a bad rep (rightfully so, on that matter), in addition to inducing a very real stress on players who just "wanted to keep up with the most advanced crowd".

    Besides maintaining a reasonable gap between hardcores and casuals, a cap also helps sanity and cohesion within an online community: when hardcores are done capping, they have time to enjoy other things (IG or IRL...), or help others, etc. Between the moment you cap until the next week begins, you actually have time to unwind a little bit, if you're progression-oriented. The challenge then becomes to "cap every week", and doing that within a tight IRL schedule is an achievement in itself; the most successful online games usually implement such a cap system pretty well, with decent objectives (not too little, not too much).

    So the concept of a cap itself is pretty much a no-brainer, at least in my humble experience. What's debatable is the actual value of the cap itself. As it stands, for those who don't down bosses in Coil, 8 Amdapor runs will net you 4-5 hours of playtime every week, which admittedly isn't much, but still a sizable minimum that hardcore players will self-impose, it should not be taken lightly. If you do Coil on a regular basis, you may add 5-20 hours on top of that, as in most MMO raiding, and overall you've got a pretty classic standard in this FF XIV. Maybe 500 mythologies a week would be fine, but then we run into the risk of burning through content before the next patch arrives, and that may not be good for the game in the long run.
    (2)
    Last edited by Alcyon_Densetsu; 09-23-2013 at 11:00 PM.

  9. #18
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    tomestones of mythologies from ilv60 content for ilv90 gear, cap should be lowered to maybe 200 a week if you ask me, or keep the 300cap but drop AK to 10 for final boss and add an extra 20 philosophy.

    The main place you get tomestones of mythology is COIL, you know the ilv90 raid, the one where you get these as a way to supplement ensure progress with loot when compensating for some peoples bad luck with RNG drops and rolls.
    (0)

  10. #19
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I'd just like allowances to replace caps.

    When a new character earns the first ever tomestone of mythology, the character gets an allowance of 300. Whenever tomestones of mythology are obtained, it is deducted off the allowance. You cannot earn more once the allowance reaches zero.

    The allowance will grow every 12 hours or at whatever fixed time it is, to the maximum allowance of 1200. So for a player with say 10 days leave per month from work but has no access to a computer for the rest of the month, he could farm his heart out in that 10 days and still stay abreast other players who play every weekend.

    I think the Leve Allowance system should simply replace all forms of daily/weekly cap. Including the GC provisions. Let people choose when they play and for how long they play. Caps make sure nobody gets too far ahead, while at the same time make sure a lot of people will slowly fall behind permanently. I think allowances are better.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  11. #20
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Imo, the cap at 300 is a bit low, I think it should be closer to 500. We already have this problem....

    /l1 Anyone for AK?
    "No thnx I'm capped for the week"
    "I'm capped as well"
    "Ditto on cap"
    "I'll go" a dps
    "I'll go as well" another dps
    "I need it" also a dps

    Oh and all those DPS are bards.

    They should also make lower dungeons drop Myth/Philo for tanks, imo every dungeon should drop myth philo that is has a multiplier based on dungeon level,

    Level 15- 5 philo 1 myth
    Level 20- 10 philo 10 myth
    Level 30 - 20 philo 20 myth
    Level 40 - 40 philo 30 myth
    Level 50 - 80 philo 40 myth

    Then we wouldn't mind running low level dungeons to help people out. As it stands now if we run a low level dungeon in a limited play window we lose time on hitting the cap. As such we often say "sorry can't run satasha right now, I need 5 AK runs to cap before it resets, didn't get a chance this week".

    In fact I haven't run anything other than AK, CM, or HM trials in more than 3 weeks.
    (2)

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