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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by northernsky View Post
    Yup well said.

    I think they would need to add quite a lot of depth (that does not mean complexity) to the job system instead of adding more weapon classes with a light job system, because right now we tend to say things like "Bard/Pug" because of FFXI reference, but it would actually be a bard that fights with knuckles who can basically equip any ability he wants with mild penalties. So keeping the main emphasis on the armoury/class system would not offer as much potential for deeper class mechanics, as you said, as building a strong job system.

    I still think new weapon classes should appear in future expansions, but emphasis should be put on jobs for further character development.
    The Entertainer Weapon class would just use those weapons to learn the skills. Once they are learned he can use them on any weapon class and specialize in being a Bard who uses fists for instance.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Cairdeas View Post
    The Entertainer Weapon class would just use those weapons to learn the skills. Once they are learned he can use them on any weapon class and specialize in being a Bard who uses fists for instance.
    I'm not too sold on this idea. IMO you need to balance every class so it is playable as a main, not just as a way to obtain skills. If you can't find a way to build a complete, deep class, better make it more specific and introduce it as a job.
    (0)

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