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  1. #11
    Player
    Avatar von Raeletta
    Registriert seit
    Aug 2013
    Beiträge
    229
    Character
    Raeletta Delqit
    World
    Gilgamesh
    Main Class
    Faustkämpfer Lv 50
    I think it's ok as it is. It helps tell good tanks: they pay attention and don't pull, or they ready themselves to take mobs off the healer. And good healers: They avoid using it when it's going to suck hate, or are ready to run to the tank, or sleep anything particularly nasty. With all this said though, if it were lowered a little I'd be fine, it can be a bit mental at times.

    Overheal aggro is good, it teaches people not to play terribly. Why would I use anything else if Medica II and Regen will insta-top up the tank constantly, with no hate for what wasn't actually "healed".


    The Scholer pet is a whole different deal though, it really needs to be controlled better by the users, like being able to turn off regen or whatever manually. (I don't play scholar, if you can do this, friggin do it).

    If anything needs an aggro nerf, it's Benediction. Holy hell, healing 7k+ HP in one shot with it pulls off almost anyone unless they're right on the edge of their maximum hate. It could do with generating half aggro or something, it is on a 5 minute CD and is hard to use without wasting it / panic button.
    (0)

  2. #12
    Player
    Avatar von Sigul
    Registriert seit
    Jan 2012
    Beiträge
    62
    Character
    Tyki Mikk
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    As a healer, I find that quite annoying, really, the fact that I have to wait until tanks gets the target/boss, and having to pop Shroud when that happens, I'm fine with tics creating threat but the least is scale it when it ACTUALLY heals, overhealing threat also, its good to have as a Punishment for it so healers learn to control the overheal, but it shouldn't generate as much threat as an actual heal, threat should be cut down on overheal, say if a heal creates 2 points of threat for example, overheal should create 1. I find it unfair to WHM that SCH can put his heal shield + stoneskin on tank and gets no threat while WHN can only Stoneskin.
    (1)
    Geändert von Sigul (22.09.13 um 20:17 Uhr) Grund: spelling orz

  3. #13
    Player
    Avatar von VictriX
    Registriert seit
    Sep 2013
    Beiträge
    3
    Character
    Victrix Gearhart
    World
    Cerberus
    Main Class
    Gladiator Lv 49
    Zitat Zitat von Aibo Beitrag anzeigen
    Succubus in AK is a "one way link", from my experience. if you pull her, she will aggro alone, but if you pull others, she will aggro with them.
    I was about to say the same thing. Personally I use Provoke to pull the succubus and when shes close enough toss a shield lob, not a lot of tanks seem to be using Provoke to pull in there I've noticed.

    OP, i totally agree that Regen has too much aggro generation. It's even worse when you're running with a healer that put regen on you + keep tossing out cures at you when you're sitting at 95% hp. Would love some some skill like Overpower on my PLD but don't think its gonna happen.
    (0)

  4. #14
    Player
    Avatar von Duelle
    Registriert seit
    Mar 2011
    Beiträge
    3.965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Rotmagier Lv 80
    Zitat Zitat von Junpei Beitrag anzeigen
    Overheals separate good healers from bad healers.

    Dont pull with regen on, right click its buff icon to remove it.
    A healer places a HoT on the tank before the pull to buffer incoming damage, specially if you pull a pack of mobs that will eat through Stoneskin in a second or two. HoTs can be used both for proactive and reactive healing.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #15
    Player
    Avatar von Steeled
    Registriert seit
    Jun 2013
    Beiträge
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Zitat Zitat von Aibo Beitrag anzeigen
    Succubus in AK is a "one way link", from my experience. if you pull her, she will aggro alone, but if you pull others, she will aggro with them.
    Yeah, and all of them are easy to pull separately except that last one. Usually she's behind the pack and you'd need to wait an indeterminate amount of time to reach her safely (Archers too).

    I'm no more inclined to wait on her than anyone else in the group. I'll try to pull her but I'm ready for everything else to come.

    Zitat Zitat von Raeletta Beitrag anzeigen
    I think it's ok as it is. It helps tell good tanks: they pay attention and don't pull, or they ready themselves to take mobs off the healer. And good healers: They avoid using it when it's going to suck hate, or are ready to run to the tank, or sleep anything particularly nasty. With all this said though, if it were lowered a little I'd be fine, it can be a bit mental at times.

    Overheal aggro is good, it teaches people not to play terribly. Why would I use anything else if Medica II and Regen will insta-top up the tank constantly, with no hate for what wasn't actually "healed".

    The Scholer pet is a whole different deal though, it really needs to be controlled better by the users, like being able to turn off regen or whatever manually. (I don't play scholar, if you can do this, friggin do it).

    If anything needs an aggro nerf, it's Benediction. Holy hell, healing 7k+ HP in one shot with it pulls off almost anyone unless they're right on the edge of their maximum hate. It could do with generating half aggro or something, it is on a 5 minute CD and is hard to use without wasting it / panic button.
    I have to disagree. I don't think routinely waiting on a buff to fade, or clicking it off makes a player a good player or a bad one. I think it highlights a flaw (a fairly minor one) in combat design.

    Edit: A good tank doesn't pull with dangerous debuffs on him, or while he's at half hp and knows a cure is/should be incoming. A good healer tries to keep pace with the tank and keeps them prepared for the next pull before they even ask.

    Honestly, if flash had a larger aoe (or scorn had a larger aoe and enough hate) or if the server was better at communicating client<>server information, this thread wouldn't even exist.

    This isn't about the enmity the spell puts out so much as it immediately causes things to go haywire on some pulls before I begin to round things up.

    I have nothing against overheals generating enmity, or even the overhealing of a regen, but I feel like they maybe need to remove regen's overhealing enmity, or regen's enmity building over time just so it stops screwing up pulls.

    There's nothing wrong with the spell producing say the full enmity of a cure on initial cast and then producing no more enmity. Good healers, in that dynamic, would make sure to always regen the tank before a pull, and others, as they don't now, would never pick up on that.

    Zitat Zitat von Duelle Beitrag anzeigen
    A healer places a HoT on the tank before the pull to buffer incoming damage, specially if you pull a pack of mobs that will eat through Stoneskin in a second or two. HoTs can be used both for proactive and reactive healing.
    This.

    A bad healer, in this game, puts hots/regens on everyone blindly, whether they need it or not, but there's nothing bad, ever, about always keeping regen on the tank. Good healing is all about effective mp management and effective use of GCDs.
    (1)
    Geändert von Steeled (23.09.13 um 00:32 Uhr)

  6. #16
    Player
    Avatar von Zer0
    Registriert seit
    Aug 2013
    Beiträge
    210
    Character
    Ameline Rose
    World
    Coeurl
    Main Class
    Maschinist Lv 81
    Healing in this game is very different then healing in others, because of the way threat works it's best to go with a reactionary or delayed style of healing. I've tanked a few instances and not healed any though. Tanking is sure a pain in this game, I'm always fighting for mobs against one of two people. It's either healers generating more threat then me, or archers who don't know when to slow the fuck down.
    (0)

  7. #17
    Player
    Avatar von Rin_Kuroi
    Registriert seit
    Aug 2013
    Beiträge
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Beschwörer Lv 100
    Zitat Zitat von Steeled Beitrag anzeigen
    A bad healer, in this game, puts hots/regens on everyone blindly, whether they need it or not, but there's nothing bad, ever, about always keeping regen on the tank. Good healing is all about effective mp management and effective use of GCDs.
    It's also about managing enmity. Pre-hotting a tank is bad. It's a waste of healing and gets you agro.
    (1)

  8. #18
    Player
    Avatar von Steeled
    Registriert seit
    Jun 2013
    Beiträge
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Yes, and that's exactly the point.

    It's bad because it's badly designed. This thread is something of a petition to get them to change that.
    (1)

  9. #19
    Player
    Avatar von ispano
    Registriert seit
    Oct 2011
    Beiträge
    2.753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Pikenier Lv 60
    Zitat Zitat von Sigul Beitrag anzeigen
    As a healer, I find that quite annoying, really, the fact that I have to wait until tanks gets the target/boss, and having to pop Shroud when that happens, I'm fine with tics creating threat but the least is scale it when it ACTUALLY heals, overhealing threat also, its good to have as a Punishment for it so healers learn to control the overheal, but it shouldn't generate as much threat as an actual heal, threat should be cut down on overheal, say if a heal creates 2 points of threat for example, overheal should create 1. I find it unfair to WHM that SCH can put his heal shield + stoneskin on tank and gets no threat while WHN can only Stoneskin.
    Except WHM's Stoneskin is almost double the potency of a SCH using it. It works fine, You shouldn't be using regen on the pull anyways. And say you do, and it ticks once he has pulled, it only rips to you IF he hasn't done something like flash to the mob. Even a single Fast Blade will pull back from a tic or two of Regen. But still, just don't use it on the pull, tics get wasted that way.
    (0)

  10. #20
    Player
    Avatar von Rin_Kuroi
    Registriert seit
    Aug 2013
    Beiträge
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Beschwörer Lv 100
    Zitat Zitat von Steeled Beitrag anzeigen
    Yes, and that's exactly the point.

    It's bad because it's badly designed. This thread is something of a petition to get them to change that.
    Completely disagree. There's no reason to hot the tank if they haven't taken damage yet. Regen ticks as soon as you cast it. Let the tank get a Flash (or what ever its call on a warrior) or two off before you hot.
    (0)

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