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  1. #1
    Player
    kysulli's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Leky Vanillus
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by LitoOrigo View Post
    Working the way it should. Even without the macro whenever you use a healing spell while targeting an enemy, you heal yourself.
    I'm aware of how heals function with and without macros. I touched on everything you posted in my post.

    It might be working as intended, but it's far from working the way it should. A change to the <t> modifier to heal targets only does not get rid of the self heal option. There are other ways to make the macro heal self when enemies are targeted (with the <me> modifier, or with no modifier; 'no modifier' does what <t> does at the moment), but I can't find a way way to stop it. It is redundant and unnecessary to have <t> heal yourself. If I'm missing something, feel free to point it out.

    Just an <mo> line will not heal targets for obvious reasons. If I put a <t> modifier line in to heal my targets, then it will heal self when I have an enemy targeted. If I can heal self when I'm trying to mouse over names or physical avatars then I have no idea where my heal is going until it finishes casting. I don't what to heal with uncertainty.

    I'm not posting this for someone to tell me to make two hotkeys. I already have a second hotkey to heal self. I don't need to heal self in my heal others macro.

    Edit: I posted this here to draw attention to it. I also posted it in the user interface section, but I don't know if anything posted there actually gets addressed.
    (0)
    Last edited by kysulli; 09-22-2013 at 04:18 PM.

  2. #2
    Player
    LitoOrigo's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    65
    Character
    Lito Origo
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kysulli View Post
    ... but I don't know if anything posted there actually gets addressed.
    Very little does.
    Seems I misunderstood you. What you're asking is for SE to implement a check feature for <t> whereas if <t> = enemy /action Cure (on self) does not activate but if <t> is anything else /action Cure works. Are there games that actually do something like that? <t> would then have to be edited to check and block certain actions on everything targetable. In town selecting any NPC and casting cure reflects it onto self.

    Imho, it's working as intended.
    /bow
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