
Originally Posted by
WhoIsTheGuest
I am no expert in such matters...but perhaps this is neither caused by GPU CPU nor RAM, but the usual suspect: Harddisk read writes.
Again, I am not really sure, just speculating:
Everytime when you go into a town, certainly all the static models (such as buildings, NPC, etc) are already pre-loaded into memory during the loading screen. However, this does not apply to players, for a simple reason: no way to predict who will suddenly pops in your screen in an MMO.
Most likely, the FPS loss in city is due to many players going in and out of your "range" at all times, and the PC is reading HDD for all kinds of model, texture and animations (character, hair, weapon, outfit, pets, you name it...).
My "prove" of this:
In Old Gridania, try to approach the market place from the Lancer's Guild.
Around Lancer's Guild, not much people, FPS is smooth.
Run towards market place at the south, start to get stuttering, but press onwards.
Once your "range" covers the majority of market place, majority of the other players are already loaded, the FPS climbs back up again.
If all character models and outfits are pre-loaded into memory, then perhaps with very good GPU CPU & RAM, the FPS will always be high.
But obviously, this is not the case in MMORPG.
I believe there's a way to achieve smooth FPS in cities, through RAM Disk.
What RAM Disk does: loads all the game files into RAM, so that whenever some file is needed, it will search RAM instead of HDD.
So if someone with over 16GB RAM tries out RAM Disk and share the result, perhaps we will know if HDD is truly the bottleneck.