Quote Originally Posted by RonPierce View Post
15 minutes is long enough to wait after a group of people who can't listen or move from red zones and having to wait in another 45+ minute que as a dps just to hope the next team doesn't fail. People wouldn't have to leave if people weren't bad. And if they have to leave for a legit reason your little 3 hours thing probably isn't going to affect them much. AND if they ARE bad and THEY leave you should be happy that they left. I'm not seeing any good coming from this.
Its one thing if the run is failing mid way, another thing when people ditch before the first mob is pulled.

Now if they could make the lockout time scale based on how long people waited in queue, and how much of the dungeon was attempted/time in the dungeon. Would be a different story. I see no reason that tanks and healers with extremely short queues should have the power to easily waste an hour and a half of another players time just because it only wastes around 15 min of their own time.(Hour and a half is assuming 45m wait times for DD, and having to que up a 2nd time after) So if a tank or healer drops right away, I think it is more than reasonable for them to have to wait how long the DD had to wait to enter the dungeon in the first place instead of a tiny 15m.