Results 1 to 10 of 278

Dev. Posts

Hybrid View

  1. #1
    Player
    CrimsonJenn's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Seiryn Trueheart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    There's no proof because i have no desire to derail this into a petty argument, instead i only seek to improve fates in general. I'm taking the high road because i want to see improvement not bicker over who has the bigger opinion. Let's take a look at the aspects of how the design of these fates are being abused shall we? Groups of players are sitting on top of specific locations where low health - full exp - endlessly spawning monsters magically appear for limitless chain bonuses. Is this all you want out of the fate system? Honestly? I personally would like at the very least meaning given to the spawning monsters for the fate design rather than just being abused as a lazy leveling tool. Might as well just create another abyssea, its serving at about the same function just in a lower dose. Fate rewards should be upon the completion in a timely manner and should be far more rewarding for bigger story driven fate types like this one.
    (1)

  2. #2
    Player
    Mogren's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Mogren Grey
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by CrimsonJenn View Post
    I'm taking the high road because i want to see improvement not bicker over who has the bigger opinion.
    Lying to support your argument is taking the high road... interesting.
    (6)