There's no proof because i have no desire to derail this into a petty argument, instead i only seek to improve fates in general. I'm taking the high road because i want to see improvement not bicker over who has the bigger opinion. Let's take a look at the aspects of how the design of these fates are being abused shall we? Groups of players are sitting on top of specific locations where low health - full exp - endlessly spawning monsters magically appear for limitless chain bonuses. Is this all you want out of the fate system? Honestly? I personally would like at the very least meaning given to the spawning monsters for the fate design rather than just being abused as a lazy leveling tool. Might as well just create another abyssea, its serving at about the same function just in a lower dose. Fate rewards should be upon the completion in a timely manner and should be far more rewarding for bigger story driven fate types like this one.