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  1. #11
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Riderpride View Post
    Stuff.
    I'm sure they can have some 'smart' coding to address these issue. As was mentioned above, they were able to do it perfectly fine for Guild Wars 2, so can you (or anyone) tell me the exact difference between a) GW2's open MMO world and dynamic event system and b) FFXIV's open MMO world and FATE system?

    You could program something that would have an equation like (Zone population /2) and base the scale on that, and then 3 minutes into the FATE's life have a second check to determine the amount of players within boundaries of the FATE (plus a little more), and then scale up or down depending on that. There is no amount of logic that should say it is okay for a 30 minute FATE like "Keeping the Hive" to be done in 90 seconds, let alone be done at the spawn point and completely ignore the 'defense' mechanic. Dynamically scaling stats is nothing new; games of the ARPG (Diablo/Torchlight) do it all the time.

    Also, in response to your comment about the first one getting there, and the rest having no chance; As it is already, if you (and your group) aren't there in the first 30 seconds of the FATE's life, your shot at scoring anything more than a silver is near impossible, and sometimes even a silver is near impossible.

    In regards to the character limit (which is painful), you can just cut a large section from the bottom of you post, hit the post reply button, then edit and paste the last section in.
    (6)
    Last edited by Jynxii; 09-21-2013 at 09:16 PM.
    If my posts seem short or incoherent, I am probably editing the rest in.