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  1. #21
    Player
    Risx's Avatar
    Join Date
    Nov 2011
    Posts
    44
    Character
    Risx Dayo
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The reason why the cap exists is so people can't get on par gear with Coil fast enough for 100 people to beat it before 2.1, why would they change it till 2.1?
    (1)

  2. #22
    Player
    Austin's Avatar
    Join Date
    Apr 2012
    Posts
    121
    Character
    Ausmick Aed
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sidious View Post
    Caps suck, and they're unnecessary. Just make the items hard to get.

    No one likes being told "this is precisely how much you can accomplish every week for this game you're paying monthly for".
    yeah i have to agree with this... I think its a little ridiculous that they cap how much you can get in a week when you pay for game every month
    (5)

  3. #23
    Player
    Uveck's Avatar
    Join Date
    Jul 2012
    Posts
    54
    Character
    Uveck Lord
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Austin View Post
    yeah i have to agree with this... I think its a little ridiculous that they cap how much you can get in a week when you pay for game every month
    Same, it also bothers me. The only purpose of the cap is to increase our play time and that's pretty shady since we are paying to play the game. It doesn't bring any difficulty or ingenuity to the game, simply increases play time, which increases the amount you pay (if you aren't planning to subscribe until servers go down forever.)

    You don't want us to get a lot of tomes? Make them more difficult to get. How is putting a cap on mythology tomes increasing difficulty? It's just a time sink.
    (1)

  4. #24
    Player
    SoullessSvipdagr's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Soulless Svipdagr
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Why not make it so you can gather more, if in fact it is encouraged to play more than 1 class?
    (0)

  5. #25
    Player
    Mayin's Avatar
    Join Date
    Aug 2013
    Posts
    282
    Character
    Mayin Avantari
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SoullessSvipdagr View Post
    Because it would be awesome, that's why.
    More QQ less pewpew
    (0)

  6. #26
    Player
    SoullessSvipdagr's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Soulless Svipdagr
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mayin View Post
    More QQ less pewpew
    Oh I'm pew pewing... Over 17 hours a day at times.
    (1)

  7. #27
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    If they increased the cap:
    1) Then people who have enough time, can get everything all that much sooner (in a week instead of a month). There is simply not enough content yet to keep them fully occupied until 2.1, so they introduce a 'pacing' mechanism for them to keep comming back.

    2) If they likewise increased the price, then a greater disparity between those who have a lot of time and those who do not. In other words, instead of taking 100 hours to get enough tomes, they increased cap (and price) 10x, then it would take 1000 hours. This would make it much more challenging for those with insufficient time to accumulate tomes, and really only benefit a (probably small minority) of players who do have the time/interest to do this.

    In other words, the cap serves two limits: Forced pacing in lieu of minimal content AND prevent great disparity in achievements between very active and semi active players. In addition the low cap (versus a scaled out higher/unlimited cap) prevents us from complaining of endless grinding to get tomes.

    Over time more conent will appear obviously (impossible to have a game like this launch with enough meaningful content to keep people who play 12 hours a day busy for 4 months, and yet only charge 50$/10$ for).
    (0)

  8. #28
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    roughly translated, game will lose subs

    Monday 1700-2000: Coil Turn 1-3 w/new people (100 Mythology)
    Tuesday 1800-1930: Amdapor Keepx2 (80 Mythology)
    Wednesday 1700-2030: Coil Turn 4-5 (50 Mythology)
    Thursday 1700-2200: Coil Turn 5, Amdapor Keepx2 (80 Mythology)

    Eventually this will end with beating Turn 5 on Wednesday, and then on Monday. That's very little incentive to play and very little time/effort put into playing.
    (1)
    Last edited by Churchill; 09-21-2013 at 02:45 PM.

  9. #29
    Player
    Yuji-Ikaido's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Tora Taro
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sidious View Post
    Caps suck, and they're unnecessary. Just make the items hard to get.

    No one likes being told "this is precisely how much you can accomplish every week for this game you're paying monthly for".
    Yes, this exactly. The cost of the items remains the same, the amount of time it takes to earn the items remains the same, the only thing that changes is how much farming you're allowed to do within the week. I am not okay being told how much I can do within a set time frame.
    (0)

  10. #30
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I'm ok with a cap...but yeah...300 is too small.
    If you could only farm primals for it, that would be INSANE for getting gear but the 300 cap makes sense.

    However doing ak and getting 40 a run, although thats a few ak's to get up to 300...its hardly a weeks worth for the slightly more then average player thats willing to spend that time.
    (0)

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