The inventory and it's lack of controls for sorting options.

The inventory and it's lack of controls for sorting options.
"I can resist anything except temptation." Oscar Wilde

And that's your opinion. What I am telling you is that they have limited resources, and when there are bigger, game-breaking issues: like instance server stability, infrastructure that just can't meet the demand, etc... they are devoting their resources there.It's different in games, if your game has a lot of QoL issues then it makes the game much less enjoyable. These should be fixed ASAP. A lot of them could not possibly take them long anyways.
Raze... you can price check from the retainer. Right click the item to sell and then check the top right of the new box for a small button. That will show you recent transactions involving that item.
At this point and time, the fact you need to dismount to talk to an NPC means absolutely jack squat to the devs.
If that makes the game 'much less enjoyable' for you, so be it. They have bigger fish to fry. Therefore, no, these should not be 'fixed ASAP'. Stop pretending like you understand what is actually going on in a dev shop. The proof is in your ending statement - 'A lot of them could not possibly take them long anyways.'
Iterative software development goes through so many stages, you have no idea how long it can take to perform what you consider a 'simple change'.
Last edited by BlazeChronic; 09-21-2013 at 04:19 AM.

I was hoping I was just missing something, thanks.
There are multiple teams for a reason. Not everyone is working on server issues. Half the people working on the game wouldn't even know how to deal with that.What I am telling you is that they have limited resources, and when there are bigger, game-breaking issues: like instance server stability, infrastructure that just can't meet the demand, etc... they are devoting their resources there.
They have bigger fish to fry. Therefore, no, these should not be 'fixed ASAP'. Stop pretending like you understand what is actually going on in a dev shop. The proof is in your ending statement - 'A lot of them could not possibly take them long anyways.'
Iterative software development goes through so many stages, you have no idea how long it can take to perform what you consider a 'simple change'.
Stop trying to sound smart, the more you talk the less you seem to know about a gaming company as large as SE.



You can drag&drop the skill from companion menu to your hotbar.
Already ingame.When I'm selling a lot of items on the AH I physically write down the name of every item I'm selling and then as I price check write down what I'm going to sell them for. It's much less frustrating than bouncing back and fourth between the market board and the retainer with a few items at a time.
But it's still awful and I shouldn't have to do it. Ideally the retainer and AH should be integrated into one, but at the very least let me price check from the retainer.
It don't tell you the exact zone name of the teleport location, but in which region they are. Choose the cheapest one in the region you want to teleport and use the chocoporter for the rest of the way.
Last edited by Felis; 09-21-2013 at 04:31 AM.

There's actually a bug relating to the 2nd part which I've already reported.
For me personally, I think minions and pets need names swapped. Anytime I see minion, I think of something that does something. For mmos, when I think of pets, I think of something that follows you around and (usually) does nothing.
Last edited by ForteXX; 09-21-2013 at 04:30 AM.
Auto dismount. We don't HAVE to stay on mount to chat w/ nps, its more of manually dismount before you can do anything that irritates people. I would like to be auto dismount when I use a skill to attack an enemy, an option for me to dismount when teleporting instead of auto decline.I think the big thing against this is, expecially in crowded areas, if there are a lot of players near an NPC it is alread "somewhat" difficult to swiftly click on the npc to turn in/begin a quest. If mounts were allowed for communications with NPC's it would lead to even more frustration trying to get around Magiteks or Goobbues (or similar large mounts). A separate way to target the NPC could be nice (if it isn't already implemented, I haven't really checked)

"Target Nearest NPC or Object" is F12 by default. You can change this under Keybinds in your option menu.
Forgot to add: You can also make this a macro with a simple /targetnpc
Last edited by Melithea; 09-21-2013 at 04:41 AM.
- no BoE item drop at 50.
- no rare item
- no dungeon only rare craft component drop (beside relic)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote








