Page 3 of 3 FirstFirst 1 2 3
Results 21 to 30 of 30
  1. #21
    Player
    JesseCuster's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Kilgore Trout
    World
    Midgardsormr
    Main Class
    Pugilist Lv 24
    The inventory and it's lack of controls for sorting options.
    (0)
    "I can resist anything except temptation." Oscar Wilde

  2. #22
    Player
    BlazeChronic's Avatar
    Join Date
    Aug 2013
    Location
    Bastok
    Posts
    124
    Character
    Blaze Chronic
    World
    Adamantoise
    Main Class
    Weaver Lv 50
    Quote Originally Posted by ArcheDragon View Post
    It's different in games, if your game has a lot of QoL issues then it makes the game much less enjoyable. These should be fixed ASAP. A lot of them could not possibly take them long anyways.

    Raze... you can price check from the retainer. Right click the item to sell and then check the top right of the new box for a small button. That will show you recent transactions involving that item.
    And that's your opinion. What I am telling you is that they have limited resources, and when there are bigger, game-breaking issues: like instance server stability, infrastructure that just can't meet the demand, etc... they are devoting their resources there.

    At this point and time, the fact you need to dismount to talk to an NPC means absolutely jack squat to the devs.

    If that makes the game 'much less enjoyable' for you, so be it. They have bigger fish to fry. Therefore, no, these should not be 'fixed ASAP'. Stop pretending like you understand what is actually going on in a dev shop. The proof is in your ending statement - 'A lot of them could not possibly take them long anyways.'

    Iterative software development goes through so many stages, you have no idea how long it can take to perform what you consider a 'simple change'.
    (0)
    Last edited by BlazeChronic; 09-21-2013 at 04:19 AM.

  3. #23
    Player
    RazeLandale's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Raze Landale
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    I was hoping I was just missing something, thanks.
    (0)

  4. #24
    Player
    kosomoto's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Red Prince
    World
    Behemoth
    Main Class
    Arcanist Lv 16
    Quote Originally Posted by BlazeChronic View Post
    What I am telling you is that they have limited resources, and when there are bigger, game-breaking issues: like instance server stability, infrastructure that just can't meet the demand, etc... they are devoting their resources there.

    They have bigger fish to fry. Therefore, no, these should not be 'fixed ASAP'. Stop pretending like you understand what is actually going on in a dev shop. The proof is in your ending statement - 'A lot of them could not possibly take them long anyways.'

    Iterative software development goes through so many stages, you have no idea how long it can take to perform what you consider a 'simple change'.
    There are multiple teams for a reason. Not everyone is working on server issues. Half the people working on the game wouldn't even know how to deal with that.

    Stop trying to sound smart, the more you talk the less you seem to know about a gaming company as large as SE.
    (0)

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Roric View Post
    * Chocobo takes up a party member slot. Can't do GC leves with it. Can't dismiss it if you teleported into town unless through companion menu.
    You can drag&drop the skill from companion menu to your hotbar.

    Quote Originally Posted by RazeLandale View Post
    When I'm selling a lot of items on the AH I physically write down the name of every item I'm selling and then as I price check write down what I'm going to sell them for. It's much less frustrating than bouncing back and fourth between the market board and the retainer with a few items at a time.

    But it's still awful and I shouldn't have to do it. Ideally the retainer and AH should be integrated into one, but at the very least let me price check from the retainer.
    Already ingame.

    Quote Originally Posted by Fyrebrand View Post
    - Teleport locations are chosen via an increasingly long list of written names, rather than a visual world map or similar interface
    It don't tell you the exact zone name of the teleport location, but in which region they are. Choose the cheapest one in the region you want to teleport and use the chocoporter for the rest of the way.
    (0)
    Last edited by Felis; 09-21-2013 at 04:31 AM.

  6. #26
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shiyo View Post
    • Being raised makes you unable to move, unable to be healed, but able to take damage.
    There's actually a bug relating to the 2nd part which I've already reported.

    For me personally, I think minions and pets need names swapped. Anytime I see minion, I think of something that does something. For mmos, when I think of pets, I think of something that follows you around and (usually) does nothing.
    (0)
    Last edited by ForteXX; 09-21-2013 at 04:30 AM.

  7. #27
    Player
    tnkw's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Icy Bing
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ValVae View Post
    I think the big thing against this is, expecially in crowded areas, if there are a lot of players near an NPC it is alread "somewhat" difficult to swiftly click on the npc to turn in/begin a quest. If mounts were allowed for communications with NPC's it would lead to even more frustration trying to get around Magiteks or Goobbues (or similar large mounts). A separate way to target the NPC could be nice (if it isn't already implemented, I haven't really checked)
    Auto dismount. We don't HAVE to stay on mount to chat w/ nps, its more of manually dismount before you can do anything that irritates people. I would like to be auto dismount when I use a skill to attack an enemy, an option for me to dismount when teleporting instead of auto decline.
    (1)

  8. #28
    Player
    Melithea's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    235
    Character
    Melithea Tinvelle
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by ValVae View Post
    A separate way to target the NPC could be nice (if it isn't already implemented, I haven't really checked)
    "Target Nearest NPC or Object" is F12 by default. You can change this under Keybinds in your option menu.

    Forgot to add: You can also make this a macro with a simple /targetnpc
    (1)
    Last edited by Melithea; 09-21-2013 at 04:41 AM.

  9. #29
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Roric View Post
    * Chocobo takes up a party member slot. Can't do GC leves with it. Can't dismiss it if you teleported into town unless through companion menu.
    * Can't queue for Duty Finder while Chocobo is summoned
    (0)

  10. #30
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    - no BoE item drop at 50.
    - no rare item
    - no dungeon only rare craft component drop (beside relic)
    (0)

Page 3 of 3 FirstFirst 1 2 3