
Originally Posted by
Teknoman
Seriously though, if they just add more land marks, things might be a little better. Of course we're still limited by areas. XI's starter areas were: Gustaburg, Ronfaure, and Sarutabaruta. Each of those zones lead to another area: La Theine, Tahrongi, and Konschat. 2 of which lead to Valkurm Dunes and the other to Buburimu, and then from there you could get to one of 3 other zones that connected to Jeuno with had another zone connected behind it, Qufim.
What is the seriously messed up part is that Vanilla FFXI seemed to have much more variety since it focused on diverse reasonably sized areas believably connected together, rather than just 5 large areas.
Now both games have about the same number of dungeon areas early on, but really large regions that dont have any differentiation within the zone really kills the sense of adventure and gameplay in general. Thanalan looks more like a savannah than a desert, so i'd expect more areas with decent amounts of rugged plantlife. La noscea should have more random buildings and structures being so close to a port city state. Dont really hang around the Black Shroud too much, so not many ideas there...however the dungeon areas are really nice looking, and need to be fleshed out more.
The small quest campsites and beast tribe villages are great upcoming ideas, and even though they should've been in game day one, I really hope they continue to flesh out the current huge areas and existing dungeons along with implementing new ones before even thinking about adding totally new regions. Of course back in the day, I never thought something like Movolpos would be connected to Gustaburg.