Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I don't have issues, stoneskins mp cost= cure II mp cost. Cure II heals 1k health on avg stoneskin is a 20% rune on target so if target has less than 5k health its a waste. Regen tank and melee dps taking melee ae damage or anyone not taking constant damage and let them regenerate. Cure1 and regen on tank use divine seal during spike damage NOT bigger large MP cost heals
    (0)

  2. #2
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jarlax View Post
    I don't have issues, stoneskins mp cost= cure II mp cost. Cure II heals 1k health on avg stoneskin is a 20% rune on target so if target has less than 5k health its a waste. Regen tank and melee dps taking melee ae damage or anyone not taking constant damage and let them regenerate. Cure1 and regen on tank use divine seal during spike damage NOT bigger large MP cost heals
    18%, but yeah even then it's not efficient for use in battle unless it's to save a big hit when your MP is overflowing, you're right.
    (0)

  3. #3
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Quote Originally Posted by Bigpurpleharness View Post
    18%, but yeah even then it's not efficient for use in battle unless it's to save a big hit when your MP is overflowing, you're right.
    I disagree, but I don't see it just in terms of hp per mana efficiency. Take a look at mechanics. There's something Stoneskin can do that Cure2 can't -- it effectively extends the top range of the tank's health. Got a little downtime and know the boss throws huge attacks on the regular? Been a while since you've seen the big hit and know one's coming up? Got a near-full bar with nothing to do? Get a Stoneskin on that tank. That next major hit won't land as hard, making the rest of your reaction and rotation easier to manage.


    Back on topic, as far as managing HP, try Shroud at 75% -- and if you've got a Bard, ask for Mage's Ballad. Healing WAR over PLD is a mana-intensive task; they trade a lot of mitigation for that deeper HP pool.
    (1)