Depends. Parries currently can only be done from the front. You could make parries omnidirectional for WAR through a trait or a unique mechanic introduced through the WAR soul crystal (derplander the WAR parried an attack coming from behind in the intro movie, by the way). There's also the matter of parry threshold (AKA the amount of damage parries mitigate) relative to parry proc rate. You could increase overall mitigation by increasing chances of parry procs while tuning the parry threshold to be in balance with PLD (factoring other stuff like WAR's higher HP and self heals).
Using the asinine "skill" argument is the wrong way to go about it. WAR can and should have exclusive mechanics that set it apart from the other members of the tank pool, but the key thing to remember is that it's a tank and there should be a boilerplate for tank design. I mentioned earlier in this thread that a baseline tank (regardless of name and weapon choice) should have a certain amount of mitigation baseline, with unique class mechanics working in tandem with that baseline mitigation to make the tank fuctional and viable in content.If you want to help WARs get to coil then they need to have Sentinel or something so that they can go easy mode like PLD and not have to rely so much on doing damage and self heals.
As FFXI should have taught you, overt reliance on things outside of your own performance doesn't do much in the long run, and people will always flock for what is consistent and "easier". XI's skillchain system was intended to be complex in build-up with a large number of possibilities, yet the playerbase simplified it to "Distortion/Lv3 are the only skillchains in the game. If you open and close Distortion/Lv3 Light you're worthwhile, if you can't GTFO". Would you submit WAR to a similar fate for the sake of being 100% "unique"?I have full faith that WAR can tank and efficiently kill just about anything in the hands of a player who understands it's strengths and weaknesses and in a party that understands how their own classes can mitigate damage for the tank and how to maximize their own DPS.
My own take is sprinkle damage mitigation:There will be changes to WAR and maybe we'll get Rampart or Sentinel or something. But in the end that one fix isn't suddenly going to make WAR easy mode. You will have to learn to max damage and you will have to learn to max Self heal.
- On-demand damage shield (something similar to the blood shield mechanic but based on damage dealt by Inner Beast rather than damage self-healed)
- Add to Improved Foresight so that it is a straight out damage reduction cooldown for MRD/WAR only (have Improved Foresight turn Foresight into a -15% damage taken)
- Perhaps add a bit more mitigation from parries through a bigger parry threshold or increased parry procs
- Move the +healing to Defiance
There. MRD/WAR improvements that don't make it mechanically similar to PLD.