Grand Wizard:
Class when reaching WMG/BMG/SCH lvl 50
The ultimate Mage class.
Something simular for DPS & Tank.

Grand Wizard:
Class when reaching WMG/BMG/SCH lvl 50
The ultimate Mage class.
Something simular for DPS & Tank.
I got my own philosophy
I hate everyone equally
You can't tear that out of me
No segregation - separation
Just me in my world of enemies
Time mage.
Gravity 1 - does more damage the higher the HP the mob has. Once the enemy reaches 50% it does meh damage.
Gravity 2 -DOT that does more damage the closer the enemy is to 50% HP. Does meh dmg below 25% Use with gravity 1 80% and lower.
Gravity 3 - does more damage the lower the mob's HP, does ok damage at 50%(more than gravity one does at 50%), and ramps up doing a lot more the closer the enemy is to dying. Use with gravity 2 until the enemy is below 10% then forget gravity 2 and spam this with your instants and channeled spell
Stop - consumes your gravity 2 on a target. Your gravity 2 does all of it's damage instantly(as in the entire duration of a fresh gravity 2) + 150 potency and does more damage the less time left on gravity 2.
Vortex - draws in nearby enemies to the enemy it was cast on, holding them in place and doing decent AOE damage to them.
Float - makes the enemy float in the air, removing it from combat. Basically sleep.
Reflect - all alies within 30 yards of you gain a shield, makes the next attack on them miss and do 20% of the dmg back to the attacker, capping at 2% of the enemies max health(total, so 8 people reflect will be 2% or 1 person will be 2%). 10-15 min CD
Alter time - Alter the fabric of time, causing the caster to return to their current location, HP, MP, buffs, and debuffs, when cast a second time, or after 6 sec.
Effect negated if the caster dies within the 6 sec before the effect occurs or moves too far away.
Old - channeled nuke that quickly ages the target(flavor) and does more damage the longer you chaannel and builds up time mages reset stacks
Reset - resets the CD on comet, banish, <unnamed spell> at 3 stacks(1 stack is -30% CD 2 is -60%) restores 15/30/45% of your total MP, need to weave in Old + this + gravity(1-3 depending on enemies hp) for max DPS Does not reset reflect
Comet, banish, <unnamed spell> - instant cast nukes on 2-3 min cooldowns, need to manage with Reset for max DPS.
Teleport - can teleport forward 30 yards on a 30 second cooldown, breaks stuns and binds.
Hastega - doesn't give attack speed increase or spell haste or skill haste but instead gives nearby party members a x% chance to autoattack 2-3 times for X amount of seconds. 2-5 min CD
Last edited by Shiyo; 09-20-2013 at 10:12 AM.

Beastmaster,FFxi style,no easy charms,no WoW hunter clone.

Puppetmaster could totally branch off PUG! :<
That said, classes/jobs I want to see are
Musketeer > Ranger & Corsair (maybe even switch it up and have a Gunblade class. Seeing as how Arcanist can go from DPS to healing, could have a ranged DD go to a ranged/melee hybrid.)
Rouge > Thief & Ninja
Spellsword > Red Mage & Blue Mage
Wouldn't mind seeing Samurai, Templar, Mystic/Rune Knight and/or Geomancer.

I played ffxi and SAM NIN were awesome

Some CC in this game would be nice and Time Mage to Astrologer for Job would fulfill that role nicely. Yeah I'm old school like that. Shout out to Olan Durai!!

Lol they have a Summoner already albeit a poor one. Though a change of 'summons' would be good. Maybe they should re-introduce Espers. Dumb them down slightly so they are OP but give summoners the espers from say FF12. I say this because the primary summons from the rest of the titles are primals so that wouldn't work out so well.

Say you are running a four-man. You have a tank, healer, DPS and a support class like for example a Time Mage. Think on it like this: you and your party are on last boss in dungeon and you know that this fight is known to produce large amounts of adds. Well a support class like a Time Mage can CC those adds. Not only does it help keep unnecessary healing aggro from occurring on the healer but it also gives the tank and dps a break as well. This is especially helpful if the boss is already unloading heavy amounts of damage on the tank and the healer needs to focus 98 percent of his or her attention to them alone using the BIG HEALS as it were. The dps has to burn down the adds but even they can bare only so much so the crowd control allows for them to pick off one at a time without the risk of dying.
Samurai and Dark Knight for sure!
alternate roles for the classes that don't have them yet (everything but arcanist)
marauder -> berserker (dps)
gladiator -> dark knight (dps)
lancer -> templar (tank)
pugilist -> bouncer (tank)
conjurer -> geomancer (dps)
thaumaturge -> necromancer (healer?)
archer -> ranger (dps i guess?)
and I kinda assume they'll surprise us before long with musketeer -> corsair/something
would love to see blue mage though :s
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





