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  1. #171
    Player
    Cataleana_Amarth's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Grianne Ni'mhaille
    World
    Shiva
    Main Class
    Gladiator Lv 50
    Grand Wizard:

    Class when reaching WMG/BMG/SCH lvl 50

    The ultimate Mage class.

    Something simular for DPS & Tank.
    (0)
    I got my own philosophy

    I hate everyone equally
    You can't tear that out of me
    No segregation - separation
    Just me in my world of enemies

  2. #172
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Time mage.

    Gravity 1 - does more damage the higher the HP the mob has. Once the enemy reaches 50% it does meh damage.

    Gravity 2 -DOT that does more damage the closer the enemy is to 50% HP. Does meh dmg below 25% Use with gravity 1 80% and lower.

    Gravity 3 - does more damage the lower the mob's HP, does ok damage at 50%(more than gravity one does at 50%), and ramps up doing a lot more the closer the enemy is to dying. Use with gravity 2 until the enemy is below 10% then forget gravity 2 and spam this with your instants and channeled spell

    Stop - consumes your gravity 2 on a target. Your gravity 2 does all of it's damage instantly(as in the entire duration of a fresh gravity 2) + 150 potency and does more damage the less time left on gravity 2.

    Vortex - draws in nearby enemies to the enemy it was cast on, holding them in place and doing decent AOE damage to them.

    Float - makes the enemy float in the air, removing it from combat. Basically sleep.

    Reflect - all alies within 30 yards of you gain a shield, makes the next attack on them miss and do 20% of the dmg back to the attacker, capping at 2% of the enemies max health(total, so 8 people reflect will be 2% or 1 person will be 2%). 10-15 min CD

    Alter time - Alter the fabric of time, causing the caster to return to their current location, HP, MP, buffs, and debuffs, when cast a second time, or after 6 sec.

    Effect negated if the caster dies within the 6 sec before the effect occurs or moves too far away.

    Old - channeled nuke that quickly ages the target(flavor) and does more damage the longer you chaannel and builds up time mages reset stacks

    Reset - resets the CD on comet, banish, <unnamed spell> at 3 stacks(1 stack is -30% CD 2 is -60%) restores 15/30/45% of your total MP, need to weave in Old + this + gravity(1-3 depending on enemies hp) for max DPS Does not reset reflect

    Comet, banish, <unnamed spell> - instant cast nukes on 2-3 min cooldowns, need to manage with Reset for max DPS.

    Teleport - can teleport forward 30 yards on a 30 second cooldown, breaks stuns and binds.

    Hastega - doesn't give attack speed increase or spell haste or skill haste but instead gives nearby party members a x% chance to autoattack 2-3 times for X amount of seconds. 2-5 min CD
    (7)
    Last edited by Shiyo; 09-20-2013 at 10:12 AM.

  3. #173
    Player
    Tabmow's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomsa
    Posts
    214
    Character
    Myamoto Musashi
    World
    Ravana
    Main Class
    Arcanist Lv 91
    Beastmaster,FFxi style,no easy charms,no WoW hunter clone.
    (2)

  4. #174
    Player
    Mizuharu's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    39
    Character
    Mizu Haru
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Puppetmaster could totally branch off PUG! :<

    That said, classes/jobs I want to see are

    Musketeer > Ranger & Corsair (maybe even switch it up and have a Gunblade class. Seeing as how Arcanist can go from DPS to healing, could have a ranged DD go to a ranged/melee hybrid.)
    Rouge > Thief & Ninja
    Spellsword > Red Mage & Blue Mage

    Wouldn't mind seeing Samurai, Templar, Mystic/Rune Knight and/or Geomancer.
    (1)

  5. #175
    Player
    Erandill's Avatar
    Join Date
    Sep 2013
    Location
    Montreal Quebec Canada
    Posts
    5
    Character
    Erandil Feanor
    World
    Lamia
    Main Class
    Lancer Lv 50

    Samurai and Ninja

    I played ffxi and SAM NIN were awesome
    (0)

  6. #176
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Some CC in this game would be nice and Time Mage to Astrologer for Job would fulfill that role nicely. Yeah I'm old school like that. Shout out to Olan Durai!!
    (1)

  7. #177
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KingBerry View Post
    Summoner -_-
    Lol they have a Summoner already albeit a poor one. Though a change of 'summons' would be good. Maybe they should re-introduce Espers. Dumb them down slightly so they are OP but give summoners the espers from say FF12. I say this because the primary summons from the rest of the titles are primals so that wouldn't work out so well.
    (0)

  8. 09-20-2013 10:00 AM

  9. #178
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Araxierose View Post
    I can see how it would possibly work in larger groups, but in dungeons that rely in the 2 dps, I don't understand how a support job would be playable.
    Say you are running a four-man. You have a tank, healer, DPS and a support class like for example a Time Mage. Think on it like this: you and your party are on last boss in dungeon and you know that this fight is known to produce large amounts of adds. Well a support class like a Time Mage can CC those adds. Not only does it help keep unnecessary healing aggro from occurring on the healer but it also gives the tank and dps a break as well. This is especially helpful if the boss is already unloading heavy amounts of damage on the tank and the healer needs to focus 98 percent of his or her attention to them alone using the BIG HEALS as it were. The dps has to burn down the adds but even they can bare only so much so the crowd control allows for them to pick off one at a time without the risk of dying.
    (0)

  10. #179
    Player
    Kuloblade's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Rozen Toure
    World
    Behemoth
    Main Class
    Conjurer Lv 20
    Samurai and Dark Knight for sure!
    (0)

  11. #180
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    alternate roles for the classes that don't have them yet (everything but arcanist)

    marauder -> berserker (dps)
    gladiator -> dark knight (dps)
    lancer -> templar (tank)
    pugilist -> bouncer (tank)
    conjurer -> geomancer (dps)
    thaumaturge -> necromancer (healer?)
    archer -> ranger (dps i guess?)

    and I kinda assume they'll surprise us before long with musketeer -> corsair/something

    would love to see blue mage though :s
    (1)

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