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  1. #11
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jordie View Post
    Any blm that has done titan will feel we don't belong on high mobility fights. I'm leveling a summoner cause almost all the gear is interchangeable aside from af, and I'll do better dps on mobility fights. Sure I hate the fact that blms are so relient on just not moving, but at the same time I can provide more utility by learning 2 classes.
    Good luck with tombs, can't dot them while a blm in two globals wipes out half a tomb's health.
    (0)

  2. #12
    Player
    Neoshine's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Annie Seraphum
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hiruke View Post
    You guys clearly haven't done any real endgame fights if you think BLM dps is awesome. You can feel it in Amdapor Keep and every place after that. Please go get to endgame and see how awesome BLM is. Thanks.
    AK on Wall and Last boss I pull 220-240 dps, Titan I pull 200-220 dps, Garuda I pull 180-200 dps.

    I have my relic weapon and have the gear required for Coil minus my DL chest a ring and my neck. I think My opinion weighs in by your thoughts. BLM are fine, you must be missing something.
    (2)

  3. #13
    Player
    HitaruHotaru's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Hitaru Hotaru
    World
    Malboro
    Main Class
    Thaumaturge Lv 60
    BLM are fine.
    (2)

  4. #14
    Player
    Graypoupon's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Gray Poupon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I typically have to hold back my DD to prevent pulling aggro off relic tanks. The only class that I have seen out-parse me is a no song bard with relic. As soon as ballad or TP songs go up, I pull ahead. If you min/max your positioning or movements, even high mobile fights like Demon Wall or Titan blackmage is hardly effected.

    So I'm not sure why this topic even exists.
    (0)

  5. #15
    Player
    Lobselvith's Avatar
    Join Date
    Sep 2013
    Posts
    79
    Character
    Lobselvith Black
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hiruke View Post
    You guys clearly haven't done any real endgame fights if you think BLM dps is awesome. You can feel it in Amdapor Keep and every place after that. Please go get to endgame and see how awesome BLM is. Thanks.
    If you feel Black Mage DPS sucks, then you don't know much about the other Classes in FFXIV, add "Raging Strikes" lvl 4 Archer skillto your Black Mage.
    it will increase all Damage you do by 20% for 20 secs.

    and please learn about all the other classes,
    Since you never know what skills they have, that you can barrow to help improve your Class / Job.
    (1)

  6. #16
    Player
    Frenkz's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Frenkz Galeon
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Hello everybody, this topic kinda interest me because I have a Black Mage lvl 50.
    Gear : Relic Weapon, Everything DL cept for bracelet and 1 ring that are Allagan.

    I have one of the best geared Black mages in Siren and my spell rotation is done perfectly everytime. I do feel like Black Mages doesn't output enough damage and the Main reason is that we have to Move so much that we got to interupt easily 1/3 of our spells in end game fights.

    In a static fight I feel that the BLM does deal quite good damage, it could be a bit higher but I don't mind it.

    A way that could help solving the problem would be to reduce SwiftCast cool down to lets say 15 seconds? (A trait only for blackmages of course) Or Maybe have a proc trait that everytime we hit a critical hit next fire spell is instant.

    For those purposes I am switching to summoner as we speak.

    But Yeah I agree, BLM needs some sort of re-work to let them have more instant spells so they can also deal damage while moving.
    (0)

  7. #17
    Player
    Frenkz's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Frenkz Galeon
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lobselvith View Post
    If you feel Black Mage DPS sucks, then you don't know much about the other Classes in FFXIV, add "Raging Strikes" lvl 4 Archer skillto your Black Mage.
    it will increase all Damage you do by 20% for 20 secs.

    and please learn about all the other classes,
    Since you never know what skills they have, that you can barrow to help improve your Class / Job.
    Raging Strikes is also available for the summoner, I do use it on my black mage and I can tell you for sure that I don't do as much DPS as a bard/summoner in Titan, Coil of Bahamut part1-4.
    (0)

  8. #18
    Player
    zproximo's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Keyne Misaka
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I have to agree that BLM feels very low in damage. During the fire rotation the damage feels right, but as soon as I cast anything other than a Fire spell every other class is pulling way ahead and over taking any progress I made in my Astral mode. And God forbid Boss mechanics force me to drop Astral/Umbral buff and I have to cold cast a long spell to get it back.

    I feel it when adds spawn and non-BLM seem to take theirs down just as fast if not faster. And thats when I can STAND STILL.
    (1)

  9. #19
    Player
    BlackRoach's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    65
    Character
    Light Roach
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    Only beef I have with BLM is that Flare sucks. Either make it higher dmg, or cost less MP. I really don't understand why the amount of MP I have doesn't effect Flares dmg. If I blow 3000MP on a flare, I would think it would do considerably more dmg but it does the same as when I have 300MP
    (0)

  10. #20
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Black Mage just needs slight utility tweaks.

    A) Give us access to Arcanist Raise. Every mage gets access to swiftcast, so it isn't like we'd be breaking the game by getting the nearly-best use of the cooldown.

    B)Apocatastasis is utter garbage. It needs to change to one of the following
    -A flat elemental damage reduction player-centered Raid Buff to justify the cooldown.
    -Be given a mana cost, cast time, and cooldown removal to be a single target magical damage shield. Black Mages have some issues with heavy mobility fights, and having a way to survive one hit when doing a Raging Strike burn session would be amazing.

    C) Conversion really doesn't need to be a three minute cooldown.

    D) Let Firestarter and Thundercloud stack up to 2 times. Because waiting to see if it procs between spell casts loses far more DPS time if you hit a dry streak than chain casting and double proccing. Easy solution; Let us stack to two charges.
    (5)

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