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  1. #11
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by GinsterUnit View Post
    Every guide says something different and most don't cover what the tanks should be doing enough.

    Does the off tank take both adds? Or just one.

    If they only take one, what happens to the other?

    Every god damn group I go in tell's me the tactics differently, I just cant take both adds at once, before people start dying its really hard.
    Honestly, you don't even need an off tank. It would probably be easier with just a MT and 5 dps. The OT is dead weight for 90% of the fight, and only matters for about ~ minute total, but honestly doesn't matter because there is basically no way to out aggro the healers in that phase.

    Best bet is to have people a) spread out, b) don't stand in their slipstream, and just chase down that red add. As soon as it spawns lob a shield and try a rage of halone, if that doesn't get it provoke and shield lob if it's out of range. Then go into your threat combo.
    (0)

  2. #12
    Player
    Saburo's Avatar
    Join Date
    Jul 2011
    Posts
    34
    Character
    Kaza Dawnfox
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Here is what I do and rarely have problems keeping hate.

    1 As soon as Garuda teleports, I use Fight or Flight. (i'm under shield oath ofc)
    2 I target Red Clone and spam shield lob until she's in range.
    3 I place her so she doesn't face the party
    4 I use Halone combo and in between each GCD attack, I place Spirit Within and Circle of Scorn
    5 I flash then Halone combo until she dies. Sometimes I don't even flash if hate is fine.

    A few things can happen.
    You can lose her or you might not get her at all at start because of healers' built hate. Then all you need to do is Provoke > Shield lob > Halone combo

    Despite all that you might lose hate anyway. So be it. You can't always compete against healers spamming their cures and medicas.
    If you party is smart, they'll avoid her cleave and your second healer will heal the healer who is in trouble.
    (0)
    <insert anime gif>

  3. #13
    Player
    Faction's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Faction Mal'ganis
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Here's a video I made a couple of weeks ago on exactly this, it's not perfect but it might help

    http://www.youtube.com/watch?v=xHw_ECL182s

    To be honest offtank is not needed for this fight, a whm can tank both adds just fine, but you can at least try to tank them and should be able to tank 1 every time just fine.
    (0)

  4. #14
    Player
    Kunkka's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Kunkka Ironprice
    World
    Cactuar
    Main Class
    Archer Lv 50
    After she breaks the rocks, go defiance. Do 3 combos on her to build a full 5 stacks then spam heavy swing for the rest of the time. Once garuda disappears, pop every single mitigation/dps cooldown you have. Foresight, Featherfoot, internal Release, and most importantly, unchained and berserk. As soon as the add spawns, skull sunder and butcher block(This effectively pastes the add to you) it while running to the edge of the center tornado. Your GCD should be up by the time you read the edge so heavy swing the add again. The loose add should be heading for your healers so provoke it(make sure not to provoke garuda, it usually takes 2 tabs but may differ depending on your tanking position) once its in your little tornado free quadrant and skull sunder-> butcher block. Berserk will be down about now so flash twice. Now you're just tanking.
    (0)

  5. #15
    Player
    Kunkka's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Kunkka Ironprice
    World
    Cactuar
    Main Class
    Archer Lv 50
    For the next add phase, I just make sure to have the buff maim up when garuda disappears. No point having full stacks as unchained is down. The adds spawn at the east and west. Go stand at the east of west edge of the circle and pop cooldowns when Garuda disappears. Tomahawk twice while running to the other add/your healer, heavy swing the add once then provoke skullsunder -> butcher block the other. Build a bit more agro on the add you tomahawked then you're just tanking like normal.

    Hope that helps.
    (0)

  6. #16
    Player
    Kiaris's Avatar
    Join Date
    Jun 2013
    Posts
    73
    Character
    Kiaris Moonskar
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    What works for me...

    1 add spawns at party.. 1 Far away.

    If one at party is red, its basic, if far away one...

    Healers are gaining emnity over you as it comes to the group.

    So.. To battle this..

    Use Fast blade on the one that spawns in the group or close.

    Right when the red one is about to get there Provoke -->> Complete Emnity Combo and your set.
    (0)

  7. #17
    Player
    Tanaya's Avatar
    Join Date
    Mar 2011
    Posts
    214
    Character
    Tanaya Makers
    World
    Siren
    Main Class
    Conjurer Lv 80
    Is there a reason why anyone would start with provoke? Considering it's mechanics.
    (0)

  8. #18
    Player
    Kenka's Avatar
    Join Date
    Oct 2011
    Posts
    184
    Character
    Kenkh Pirrenka
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tanaya View Post
    Is there a reason why anyone would start with provoke? Considering it's mechanics.
    It can happen that the mob is in range for provoke but not for shield lob, so you use the former to "claim" the mob and make it close the gap to you and enter Shield Lob's range. It's risky in a fight with bouncy aggro like this one though.
    (0)

  9. #19
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Kenka View Post
    It can happen that the mob is in range for provoke but not for shield lob, so you use the former to "claim" the mob and make it close the gap to you and enter Shield Lob's range. It's risky in a fight with bouncy aggro like this one though.
    I've mentioned in other threads that I see very little reason in these situations not to let a ranged DD go ahead and pull, then provoke off of them. At least that way the Provoke is doing something.
    (0)

  10. #20
    Player
    Kenka's Avatar
    Join Date
    Oct 2011
    Posts
    184
    Character
    Kenkh Pirrenka
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Viridiana View Post
    I've mentioned in other threads that I see very little reason in these situations not to let a ranged DD go ahead and pull, then provoke off of them. At least that way the Provoke is doing something.
    True, but depending on the group it's just easier to do everything yourself..
    (0)

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