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  1. #1
    Player
    Caos's Avatar
    Join Date
    Dec 2012
    Posts
    22
    Character
    Kaos Zero
    World
    Moogle
    Main Class
    Arcanist Lv 50

    Very little enemies in dungeons

    Hi, long time since I had this much fun in dungeons, but I see only a small problem and are very empty esque enemies, dungeons are great and appreciated, but the failure is that there is almost no enemies and you can skip the pulls easily.

    Example: Castrum dungeon 8 and very, very empty of enemies and you skip if you run very many pulls of enemies.

    I hope SE account and put more enemies in the dungeons.
    (0)

  2. #2
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Quote Originally Posted by Caos View Post
    Hi, long time since I had this much fun in dungeons, but I see only a small problem and are very empty esque enemies, dungeons are great and appreciated, but the failure is that there is almost no enemies and you can skip the pulls easily.

    Example: Castrum dungeon 8 and very, very empty of enemies and you skip if you run very many pulls of enemies.

    I hope SE account and put more enemies in the dungeons.
    I think they are did this on the later dungeons because they know you are going to be running them a bunch and it would take too long to kill everything every single time just to get the run in that you needed.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  3. #3
    Player
    Caos's Avatar
    Join Date
    Dec 2012
    Posts
    22
    Character
    Kaos Zero
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mikedizzy View Post
    I think they are did this on the later dungeons because they know you are going to be running them a bunch and it would take too long to kill everything every single time just to get the run in that you needed.
    You're right, but right now a dungeon for 120 min's you do in 30 minutes what I've said before. I ask you to fill it to stop, but if would be nice some more enemies to skip not so easily pulls.
    (0)

  4. #4
    Player
    jcw005's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Mirabelle Goode
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    What needs to be added is not more enemies, but greater incentive to fight said enemies. There is literally almost no benefit to fighting them whatsoever - excluding spiritbonding - and much to lose by doing so. It's not surprising that people would want to skip trash mobs.
    (0)

  5. #5
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    The enemies themselves are fine for most dungeons howver if they were to add more enemies then they need to do something about loot drops. Getting a mat that goes for 100g once every 10 mobs or so that goes to a random person or getting a 1 gil drop every 15 means the mobs are there for nothing more than filler currently and meant to waste time.
    (0)

  6. #6
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    Quote Originally Posted by Caos View Post
    You're right, but right now a dungeon for 120 min's you do in 30 minutes what I've said before. I ask you to fill it to stop, but if would be nice some more enemies to skip not so easily pulls.
    That would be a good compromise because they could have just had areas you do not HAVE to go into unless you want to level. I am with you on this but who knows if they will listen and change it.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  7. #7
    Player
    Caos's Avatar
    Join Date
    Dec 2012
    Posts
    22
    Character
    Kaos Zero
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mikedizzy View Post
    That would be a good compromise because they could have just had areas you do not HAVE to go into unless you want to level. I am with you on this but who knows if they will listen and change it.
    Hopefully we hear
    (0)

  8. #8
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Remember that FFXIV was designed with casual play in mind. Adding trash which provide no benefit (negligible drops) would do nothing but increase the time required to complete a dungeon. You must keep in mind that a lot of FFXIV players have full time work, families, school, and lots of other obligations and when they have time to play FFXIV they like to see benefits for their efforts. They don't want to waste time fighting trash mobs. Just because a dungeon's timeout is high does not mean that the dungeon SHOULD take that much time to complete. If a dungeon had a 9 hour timer should it take 9 hours to complete? No, it should probably have it's timer reduced. I fail to see any logical point in OP's post.
    (0)

  9. #9
    Player
    Caos's Avatar
    Join Date
    Dec 2012
    Posts
    22
    Character
    Kaos Zero
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sinth View Post
    Remember that FFXIV was designed with casual play in mind. Adding trash which provide no benefit (negligible drops) would do nothing but increase the time required to complete a dungeon. You must keep in mind that a lot of FFXIV players have full time work, families, school, and lots of other obligations and when they have time to play FFXIV they like to see benefits for their efforts. They don't want to waste time fighting trash mobs. Just because a dungeon's timeout is high does not mean that the dungeon SHOULD take that much time to complete. If a dungeon had a 9 hour timer should it take 9 hours to complete? No, it should probably have it's timer reduced. I fail to see any logical point in OP's post.
    I am a person who is going to start studying and looking for work, but that means nothing to the dungeons are very empty enemies.No tell you to pack of enemies, but if would be nice a "little" more than enemies.
    (0)

  10. #10
    Player
    Thyrllan's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Kurald Thyrllan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Caos View Post
    You're right, but right now a dungeon for 120 min's you do in 30 minutes what I've said before. I ask you to fill it to stop, but if would be nice some more enemies to skip not so easily pulls.
    If AK took 120 minutes everyone would quit out of boredom
    (0)

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