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  1. #1
    Player
    Geron_Slevin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    26
    Character
    Gerson Seillivon
    World
    Malboro
    Main Class
    Arcanist Lv 50
    ALC lv. 42 here. It's pretty bad already. I don't understand peoples pricing methods. Alot of the items I see on the MB are cheaper than the ingredients that make it by a long shot. I don't have a gathering class that higher either to farm my own mats.
    (2)

  2. #2
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Geron_Slevin View Post
    ALC lv. 42 here. It's pretty bad already. I don't understand peoples pricing methods. Alot of the items I see on the MB are cheaper than the ingredients that make it by a long shot. I don't have a gathering class that higher either to farm my own mats.
    Although i've spent my time primarily on Weaver and Leather-worker, i can offer my own insights on this.
    Take the LvL55 Carpenter's Gloves for example:

    NQ Hippogryph Leather = 600gil
    NQ Raptor Sinew = 200gil (?)
    NQ Rose Gold Nugget = 2000gil
    Total Price = about 3000gil

    For anyone who only has Leather-worker leveled, you can HQ those gloves maybe 5-10% of the time if you're lucky, else you'll need to buy the HQ ingredients for something like 25Kgil just to HQ them 2/3rds of the time. Therefore, you really need to be cutting that down a bit by farming, or selling your HQ results for 50K+.

    HOWEVER, by using cross class abilities, it is possible to HQ from NQ almost 100% of the time, thus selling those gloves for 20K is still a profit of 17K.
    Here's my every time combo. I promise you it's gold.

    Comfort Zone - Alc 50
    Inner Quiet - Leather 11
    Ingenuity II - Blacksmith 50
    Careful Synthesis II - Weaver 50
    (If your Crafting is too low, you'll need to use this twice. Make sure that however much progress you make at this stage using it, that number is enough to finish it in one more move and then move on to the next stage)

    (During these 4 steps take any available opportunity to cast)
    Tricks of the Trade - Alc 15

    ---------------------------------------------

    Steady Hand II - Cul 37
    Waste Not - Leather 15
    Basic Touch 4 times

    (DO NOT use Tricks of the trade during these steps)
    (But feel free to use it immediately afterwards)

    ------------------------------------

    Steady Hand II - Cul 37
    Ingenuity II - Blacksmith 50

    Touch Moves X2
    (Now, depending on your leftover CP, you have two free steps of time to use Touch abilities. Do some basic math as you need 56 CP left over to finish. If you haven't enough and are lucky to get a Tricks of the Trade pop up, then use that + one touch move, but otherwise do not use Tricks throughout this entire last phase)

    Great Strides - Leather 21
    Byregots Blessing - Carpenter 50 (Sometimes you get between 1,500 and 2,000 quality gain on this move. Beautiful.)
    Careful Synthesis II - Weaver 50
    (4)
    Last edited by NefarioCall; 09-20-2013 at 03:47 AM.

  3. #3
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NefarioCall View Post
    Although i've spent my time primarily on Weaver and Leather-worker, i can offer my own insights on this.
    Completely true, but this is exactly the issue. We make all our big money off other crafters. Which means the money is really just shuffling between crafters. Which isn't.. good. I mean hell, even ignoring the problem of money just moving between crafters.. it's pretty depressing that none of the crafts contribute anything to any of the DoW and DoM classes except by offering melds. We just.. don't have anything exciting.

    I mean.. seriously, forget the OP's comments and my own rant about the state of the economy. Why do crafters have so little to offer battle classes? It's a valid question.
    (2)

  4. #4
    Player
    Rav---'s Avatar
    Join Date
    Aug 2013
    Location
    Grid
    Posts
    19
    Character
    Rav Ara
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Krisan View Post
    Completely true, but this is exactly the issue. We make all our big money off other crafters. Which means the money is really just shuffling between crafters. Which isn't.. good. I mean hell, even ignoring the problem of money just moving between crafters.. it's pretty depressing that none of the crafts contribute anything to any of the DoW and DoM classes except by offering melds. We just.. don't have anything exciting.

    I mean.. seriously, forget the OP's comments and my own rant about the state of the economy. Why do crafters have so little to offer battle classes? It's a valid question.
    The answer is simple... fates and quest rewards. Gear means almost nothing if you can be part of zerg and jump up 10-15 levels without needing to upgrade a single piece of gear.
    (0)

  5. #5
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Slatervonjager View Post
    There are still many players out there that don't want to do crafting as it bores them.
    Honestly that's fine, it's how it should be. Problem is we're not making items for those people that get bored crafting, they get all their junk from quests, npc's, or the odd dungeon here and there. We don't make anything they need, we don't even make anything they want.

    General undercutting sucks, and yeah I know very well why it keeps happening. Truth is (as said) I've made plenty of gil in spite of it. But my profits have always come either from leves (of all things..) or from selling things to other crafters. This just seems like poor design.

    Quote Originally Posted by Rav--- View Post
    The answer is simple... fates and quest rewards. Gear means almost nothing if you can be part of zerg and jump up 10-15 levels without needing to upgrade a single piece of gear.
    Yeah.. but it's more than that even. The main storyline and class quests alone hand out pretty much all the gear you need 1-50 on your first class. Other quests fill out the gear you need on the rest.. Dungeons sometimes give you lucky drops too from chests. Gear literally rains down on peoples heads, there's no need for crafters.
    (0)

  6. #6
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Krisan View Post
    Gear literally rains down on peoples heads, there's no need for crafters.
    I suspect housing will offer a whole new use for crafters as everything in the house including the house itself and the garden outside will need to be crafted, but i've no idea how much this will do to make crafting more relevant.

    Ultimately, whether on purpose or not, Crafters trading with Crafters is a good way of sapping all that extra gil out of Legacy servers through the market.

    On day 1, no one was selling shit for 100k on non-legacy worlds as every player was a fresh character.
    Meanwhile, 10's of millions, no probably 100's of millions of gil got leeched through market tax as crafters sold items for 100k to other crafters and back again countless times.
    (0)
    Last edited by NefarioCall; 09-20-2013 at 04:20 AM.

  7. #7
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60
    In 95% of all MMO's crafting is just a time and cost sink until you hit max level. This is one of the reasons you see people sell below cost. They are trying to minimize the loss of getting to the highest level.

    Except for the rare MMO like Eve, don't expect to make anything from crafting until you hit 50. Even then, with a lot of MMO's it isn't until the first or second major content patch that crafters really become valuable. Most MMO's prioritize non-crafting elements (for obvious reasons) and crafters don't usually start getting attention until after several patches.

    I am not saying its the way it should be, but it is the way it almost always is.
    (1)

  8. #8
    Player
    silverhope's Avatar
    Join Date
    Feb 2013
    Posts
    460
    Character
    Meg Xori
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Bluejay View Post
    In 95% of all MMO's crafting is just a time and cost sink until you hit max level. This is one of the reasons you see people sell below cost. They are trying to minimize the loss of getting to the highest level.

    Except for the rare MMO like Eve, don't expect to make anything from crafting until you hit 50. Even then, with a lot of MMO's it isn't until the first or second major content patch that crafters really become valuable. Most MMO's prioritize non-crafting elements (for obvious reasons) and crafters don't usually start getting attention until after several patches.

    I am not saying its the way it should be, but it is the way it almost always is.
    Sorry to burst your bubble but you dont make any money off lvl 50 crafting..
    (2)

  9. #9
    Player
    ish007xx's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Ish Khan
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    Well for me im in the business of farming and selling shards and i can personally say the price for 35-40 per shard to 15-18 in a matter of 3 days is amazing, the influx of players doing this on the market just to get a quick sell is so stupid. They are killing the market and have no idea what and how to play in the market.If they would just keep the prices at a steady price the items will sell but there will always be that fool that wants to screw with the market lol
    (0)

  10. #10
    Player
    tuseroni's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Tus Almighty
    World
    Ragnarok
    Main Class
    Arcanist Lv 42
    Quote Originally Posted by Geron_Slevin View Post
    ALC lv. 42 here. It's pretty bad already. I don't understand peoples pricing methods. Alot of the items I see on the MB are cheaper than the ingredients that make it by a long shot. I don't have a gathering class that higher either to farm my own mats.
    lol vertical integration...

    --edit for post limit---
    Quote Originally Posted by Rav--- View Post
    The answer is simple... fates and quest rewards. Gear means almost nothing if you can be part of zerg and jump up 10-15 levels without needing to upgrade a single piece of gear.
    i think its more that the main story line gives you gear for every level you could need and for a good amount of gear the difference between HQ and LQ isn't that big.
    (0)
    Last edited by tuseroni; 09-20-2013 at 04:09 AM.

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