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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I agree with many of the points here. The only thing that feels authentically FF Summoner-ish about the job is the artifact armor.

    How I'd change it:

    1) Change the name from 'Summoner' to 'Evoker' (see FFIII) -- It's a much better fit with the mechanics they currently have in play.

    2) Re-introduce SMN in a future expansion with true classic FF summons that are actually one-shot uber-spells that generate extra effects/buffs/debuffs while in the process of casting (long casting time). Summons include: Siren, Chupon, Carbuncle, Fenrir, Moogle King, Ultros, Maduin/Madeen, Bismark, Atomos -- eventually add primals to the mix much later on (eg lvl 70+)

    In short:
    Evoker = DOT pet job (what we have now)
    Summoner = Uber caster DD with traditional epic summon spells.
    (1)
    Last edited by Zantetsuken; 09-20-2013 at 02:27 AM.

  2. #2
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Good things
    Exactly, i wouldn't even mind if they just gave us for our limit breaks a real primal summon animation which just does 1 epic attack and then goes away, at least then i'd feel like an actual summoner a little.
    (1)

  3. #3
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Yoko_Kurama View Post
    Exactly, i wouldn't even mind if they just gave us for our limit breaks a real primal summon animation which just does 1 epic attack and then goes away, at least then i'd feel like an actual summoner a little.
    Love the idea.

    This would work in tandem with a much-needed overhaul of the Limit Break system. Each Class/Job should have it's own limit break (at least in appearance- if not functionality). And the limit break meter should require a bit more to fill than just run-of-the-mill attacking and healing.
    (1)
    Last edited by Zantetsuken; 09-20-2013 at 02:48 AM.