I agree. There was another thread suggesting much the same thing.
http://forum.square-enix.com/ffxiv/t...d-Token-System
but look how people responded.
I agree. There was another thread suggesting much the same thing.
http://forum.square-enix.com/ffxiv/t...d-Token-System
but look how people responded.
Ya that was how my ideal originated when I saw that thread.I agree. There was another thread suggesting much the same thing.
http://forum.square-enix.com/ffxiv/t...d-Token-System
but look how people responded.
I believe the only reason people reacted negatively to the thread was because it was vaguer in detail about the creator of the thread was actually suggesting.
People can interpret it as a thread requesting for SE to bring back the token system from 1.0 and replace the current system easily which is why they reacted negatively.
The current system is semifine now because we only have 9 Jobs in the game and with only 1 weapon per fight there is a 1 out of 9 chance to obtain a Primal weapon for the Job a person is playing if there are no other player playing the same Job. Current system is good for the short run but in long run the current drop system for Primal Weapons will backfire with introduction of new Jobs and Classes being the cause of decreasing the chances of getting a specific Primal Weapon because the Primals will also drop weapons for the new classes/Jobs.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.