Going to repost my post from another thread. I'd suggest to stop pointing fingers at each other and start pointing it at SE for a change that will cater to both players...
IMO Everyone are just missing the real issue.
It's a bad design. To make 9999 of CS in a raid of an online game - Is a bad design.
SE should have planned it differently, they are the ones to blame lol
Please show me another online game with 8 people raid with more than like Opening CS, Ending CS and maybe additional boss CS.
A simple solution - make a story mode of the dungeon that is 4 players or even solo?
But making an endgame tomb run dungeon involved in story is lawl. The players who want to watch it the first time get hurt by this design. The players who want to watch it EVERYTIME get hurt by this design. The players who don't watch to watch it at all get hurt by this design. We are FORCED to stop mid-battle and be interrupted because of those CS's... It was just designed in a silly way. The CS involve text, some reading slow, and some fast, people who finish it faster are hopped into battle while the ones reading slower can't help them - Yeah good design there SE.
Issues like these should not be in an online game in the first place, and it's no wonder players are fighting over it.

Are you stupid? CM is not a raid, it is a STORY DUNGEON. The design flaw is that it gives the highest amount of philo. That's it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

