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  1. #11
    Player
    Nee's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Character
    Nee Ninean
    World
    Balmung
    Main Class
    Lancer Lv 50
    They made some of the mobs way too big like the puk. The Dream Toad was already big, but they had to make it bigger and in Gridania, just looks like it doesn't belong with the small paths
    (0)

  2. #12
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Ghalith View Post
    I hated in XI how they repeated the same monsters you fought from the beginning all the way up into the higher levels... Hope SE is mindful of this.
    So you would have rather had 2 mob types per any given level range everywhere in the world? How fun.

    There were always dozens of monster types to fight, but the players chose to fight the same ones all the way up to level cap. The fauna would be too homogenized if they only used new monster types for a certain level range, and that would be boring.

    The same will happen here, because doing it any other way is simply dumb. However, this time they can actually nudge us a bit to fight more varied monsters, and not let us decide (because we would end up fighting the same mobs all over again).
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    I agree with many that some of the increases in sizes are a bit much.. But some others I think were great.

    It's nice being able to see the detail clearer, and it is a nice plus for killing the larger ones.
    (0)

  4. #14
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    I definitely agree that some mobs were made way too big!

    Chigoes, Dodos, Puks, Wolves, Marmots (they could be a little smaller), and Skeletons

    I mean the skeletons are way larger than us, and the chigoes are monsters, Dodo's are larger than Antelope, and the Levequest Wolves look like Horses! They should revert the size of those mobs I think.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Posts
    169
    I think making them bigger (escpecially the small ones) was a good idea, but they definitively went overboard with it.

    Final Fantasy XIV is a realistic looking fantasy game. Huge looking enemys look somehow weird... they dont realy match.

    Also i realy dont like it, when simpel things are forced to look more epic.
    Fighting enemys should feel epic and not look like it!
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Quote Originally Posted by Jabo View Post
    I think making them bigger (escpecially the small ones) was a good idea, but they definitively went overboard with it.

    Final Fantasy XIV is a realistic looking fantasy game. Huge looking enemys look somehow weird... they dont realy match.

    Also i realy dont like it, when simpel things are forced to look more epic.
    Fighting enemys should feel epic and not look like it!
    A combination of both is sometimes nice.
    (0)

  7. #17
    Player
    Abraxai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    221
    Character
    Avacyn Moonsilver
    World
    Omega
    Main Class
    White Mage Lv 90
    I think square just ran a macro or something that made everything bigger.. Some things are better.. Marmots, Mushroms, Coblyns.. I agree with the above post, nothing is more satisfying than fighting big mobs.. But especially the mob families ported over from FFXI, they should stay the same size.. Cactuars, etc..

    Add more mob families to break up some of the shit in there!

    FFXI's starting areas, Gustaberg as the example had Worms, Wasps, Goblins, Quadav, Saplings, Birds and Lizards to fight 1-10! We got Marmots, Dodo's and Coblyns!!
    (0)

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Mob size topic number 5! but I think the mob sizes are fine, I like seeing gnats bigger than Buicks o.o
    (0)

  9. #19
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I almost feel like i'm playing in the monster hunter world where all the animals are gigantic.
    (0)

  10. #20
    Player
    Montjuleant's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Montjuleant Fournier
    World
    Excalibur
    Main Class
    Dragoon Lv 66
    Perhaps if SE did nothing to help assist with targeting, the larger monsters would be better appreciated. However, they did add in a way of specifying a target when using tab, the ability to click on an enemy's name to target it, and even larger enemy and character names, which in turn makes enemy size irrelevant to how easy it is to target; it's now a piece of cake to target anything. With these changes, almost every enemy in the game is now unrealistically over sized, with Dodos being taller than the tallest Elezen, and a simple Wharf Rat being a towering behemoth to a Lala'fell.

    I'm hoping that Square-Enix will listen to the players in this issue, and revert the size changes that are no longer necessary thanks to the targeting changes they've added in.
    (0)

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