Quote Originally Posted by Eardstapa View Post
Thread, but merely showing that the health Warriors have is not that much higher than Paladins before Defiance. However, if we are to debate what ought be fixed as a whole for Warrior it would be the healing factor.
The title is about EHP. If we are going to look at EHP, you absolutely must look at the healing factor. You are looking at it in terms of a static HP pool. This is a very small aspect of the whole. As a tank receives damage, they also receive healing. In most games, the static HP pool and the dynamic HP pool are functionally the same across tank classes. That is not the case here. The Paladin's dynamic EHP is substantially higher. That is the primary problem.