I attempted this fight for the first time last night so I don't have anything to compare to. It took some tries, but once you finally figure out the pattern and when you need to be standing where, the fight isn't very hard.
I attempted this fight for the first time last night so I don't have anything to compare to. It took some tries, but once you finally figure out the pattern and when you need to be standing where, the fight isn't very hard.
It's not the same
180º turns are important (and even if this was the only different thing, it'd already be stuff you can do with one, and can't with the other, so advantage exists)
Keyboard and mouse have way more keys, options, and combinations, it is pretty clear to me that pad-players are at a disadvantage.
Gamepad player, turn four Binding Coil of Bahamut. Please do go on about how I'm at a disadvantage.
Disadvantage implies that you could do better with the superior option, which you could. Your post is not a refutation of his - it would be if he had said it's impossible to do well with a gamepad though.
I would agree if I was playing a healer. However, a disadvantage is seen as being unable to complete something with the same capability as others, and the only people who use a controller as a complaint, are those who wouldn't do any better with mouse/keyboard. People who play poorly, play poorly. Mouse/keyboard vs. controller only comes down to preference in most scenarios.
I disagree. A disadvantage is when you are hindered by virtue of not using an option that would work better.
Now of course, someone who can't use a keyboard/mouse for some reason (Not sure what it could be), but could use a gamepad fully would not be disadvantaged. That being said, if you're getting your job done, and not stressing your group out, who gives a patoot.
I personally don't see how a gamepad healer would work though, you're right. The few gamepad healers I've co healed with were terrible, bringing in like <40% of my healing. Which is a good example of putting undue stress on someone.
In response to healers using a gamepad -> Target Filters. You can set up a target filter that ONLY cycles through your party. given a 2 second cast time, while you are in the middle of a cast tab over to the next target you intend to heal. Given a group of 4 players would be easier than 8 which would be easier than 24, but I don't know that I would say it isn't possible (not that either of you were saying that...), I might say difficult, but if it works for them than who am I to judge?
This is also why I don't judge people for being clickers/vs keybinders. If you are doing something that is causing you to not meet the requirements of DPS, heals, tanking, then it is a problem that you as a player need to fix. If it is keeping us from clearing content, then it is a big enough problem that you might lose your raid spot. I know plenty of clickers who are better players than other's who keybind, This game is showing me that I know plenty of gamepad users who are better than others. Do what you like, what you are comfortable with. To the naysayers, just because you can't do it, doesn't mean someone else can't.
SE is notorious for not listing things in their patch notes. They will make 40 changes, list 3 specific things, then just say "several adjustments have been made to several other things" and call it a day. They most likely don't even know what they did themselves, and that is why we end up with glitchable boss fights and other BS that happens after they patch. I seriously question the competence of their QA, or if they even have a QA team.
I don't even know why they still do it. Its been almost 2 years since I brought it up in the forums about their very unspecific patch notes and how WoW is always specific with theirs, and they still suck at it.
Last edited by Reika; 09-21-2013 at 10:45 AM.
I can't wait for the gamepad tears when PvP hits.
It'll be like farming keyboard turners all over again.
Didn't see any complains != the community is OK. Same way the community isn't just whoever posts in the forums.
Also, they will nerf Bahamut's coil coming 2.1 and more so if you want to keep your epeen huge I'd suggest you to clear it before.
To the OP, no I have not noticed any difference in the speed of the poison puddles during the demon wall fight. Just personal opinion. Chalk it up to better gear and knowledge.
Lets not blow things out of proportions. I consider a bad run 1hr long, a good run 30 minutes, and with relic +1 AK can even be done in under 25 minutes. If you average 45 minutes per run, and you need 8 runs per week to cap your tokens of mythology, that's only 6 hours per week (the queue times are almost instant now). If you are doing 1 hour + runs you are doing something wrong (no offense).
This is another slight perversion of reality. The fact of the matter is if players have begun to dread a zone it is their own fault, not SE's for lack of content. You are right that there is currently only one dungeon that drops myth tokens but you are also wrong in that the tomes of philosophy from CM allow you to purchase much more than "feasible loot". Darklight gear is by no means worthless my friend. Furthermore, as Korbenik points out:
with a good group of competent, decently geared players, Garuda can indeed be farmed for more tomes per hour than AK. 6 runs per hour means 10 minute kills, which isn't too hard, considering my ls killed her in 7.5 minutes earlier today; and Titan in 11 minutes.The thing you guys and many people do not get is that this maybe the only level 50 instance where you get "decent gear" but garuda HM can be ran 6times an hr giving more myths then running this in an hr and also this level 50 stand still was meant for new players to have time to get on par with 1.0 players. This is the reason they don't make AK overly hard because this isn't and "end game" instance its more a middle game catch up place before they release all the end game stuff that we as players in a whole are not ready for.
Long story short, you wont come to dread AK if you mix it up a little.
Just my 2 cents.
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