Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 33
  1. #11
    Player
    Argurios's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Mez Rostam
    World
    Odin
    Main Class
    Marauder Lv 50
    The only teleport I use is the free recall to Lima Lominsa
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    96
    Totally agree with this, however it matches the fast-paced nature of 2.0 just fine. Personally I'd love a world where I can live in, where travels take time, with less focus on simply rushing to endgame and farming stuff. I feel that 1.0 was closer to that ideal
    (0)

  3. #13
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gramul View Post
    In terms of design, it boiled down to scale vs variety. It's true there was something really endearing about the vastness of old Eorzea, even with its repeated terrain, but we gained a more engaging world to discover.

    For travel, I do think it's a bit overly simple to just be able to appear at any place at any time as it does cheapen the invaluable appeal of a journey. Hopefully the future will bring more challenging zones with a wider scope, but there is no way they would remove a convenience to the community. People hate it when their conveniences are removed.


    God damn it I miss old Coerthas.

    I can never seem to disagree with this guy, ever.

    God damn it, where's my pretty, green, and humongous Coerthas? Where's my Miller's Glade or Riversmeet? WHERE'S MY DOWNY DUNSTAN!? :/
    (4)

  4. #14
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Asiaine View Post
    Not at all like FFXI of course, but I suspect most won't want that anyways.
    But that was the best part. The first time braving the long and dangerous journey to a new town. That satisfaction of entering Juno. Finally getting your chocobo and making travel a breeze. Yeah there probably should have been shortcuts for more experienced players, but the first journeys where always something special. Something I haven't seen repeated in any other game sense.
    (2)

  5. #15
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Rule of thumb= If you teleport too much you'll be broke ( eventually). Either that or you'll never see the rich life :P.
    (0)

  6. #16
    Player
    Roci's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    15
    Character
    Roci Dahealz
    World
    Siren
    Main Class
    Conjurer Lv 50
    I have a few friends that talk about missing the old travel. I on the other hand prefer to get where I'm going. I don't explore the real world, if I can take a plane over a car, done any day of the week. If I can teleport, take a porter or airship there... I'm all about it.
    (0)

  7. #17
    Player
    DeafMuteSpy's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Black Swordsman
    World
    Famfrit
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Roci View Post
    I have a few friends that talk about missing the old travel. I on the other hand prefer to get where I'm going. I don't explore the real world, if I can take a plane over a car, done any day of the week. If I can teleport, take a porter or airship there... I'm all about it.
    But don't we play fantasy games because the real world isn't as cool?
    (1)

  8. #18
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DeafMuteSpy View Post
    Teleportation for all, fade to black airship/ferry rides. The scale of Eorzea is lost. It's akin to the shrinking effect flying mounts had on other online games but even more pronounced. It also removes the need for the player to comprehend the geography of the game world when they can simply select their destination from a list.

    I am enjoying this game, and as a 1.0 player I am already beyond the awe anyway. But for players new to XIV, players new to MMOs, I'm sad to think they will miss out on that experience of scale and conquest.
    I dunno about you, but I ride around on my chocobo and my coeurl all the time, sometimes from one end of the Twelveswood to the other. Set out from Ul'dah to get to Bluefog? Easy-peasy.
    (0)

  9. #19
    Player
    DeafMuteSpy's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Black Swordsman
    World
    Famfrit
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Balaur View Post
    I dunno about you, but I ride around on my chocobo and my coeurl all the time, sometimes from one end of the Twelveswood to the other. Set out from Ul'dah to get to Bluefog? Easy-peasy.
    Well I just wish you and I could ride a boat together!
    (0)

  10. #20
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I will beat this drum til the cows come home, but XIV's maps do feel claustrophobic and strangely disconnected. This is the result of a few things:

    1. Many maps are simply a series of winding canyons funneling you from one direction to another. I mean, look at these: http://home.comcast.net/~nakomaru/ffmaps/ - See how most of them (focus on the non-dungeon maps) are just twisty-turny paths with a few "bulges" every so often? And those are just the first three main zones. Coerthas and Mor Dhona and such are no different. The result is a restrictive world with very little opportunity for exploration.

    2. Excessive invisible walls. Want to try and scale that hill? Nope, invisible wall. Want to wade into that water? Nope, invisible wall. What's on top of this wall? Invisible wall! Or up this cliff which looks totally climbable? Invisible wall!

    3. The camera itself does not allow you to pan directly up. This is absolutely infuriating to me when I'm trying to get a look at an area and I cannot see what is directly above me. I have no idea why this camera restriction is in place; it seems completely arbitrary.

    4. The zone transitions are completely discontinuous. I can be traveling through a canyon (ah yes, the many canyons of Eorzea!), heading towards what looks like great swaths of mountains, and then I hit a loading screen. When I pop out, suddenly I'm in the middle of a jungle. What happened? Why can't I explore those mountains? Why is 90% of the world seemingly cut off from me? Not only is this horribly disappointing from an exploration standpoint, but it cause great amounts of disorientation for me when trying to learn my way around the world.

    So yeah, it's not just a matter of the zones being scaled down - it's a combination of a number of things. And it's very depressing.
    (2)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast