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  1. #161
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    What am I doing wrong? I find that a dungeon seems to give me better XP than doing fates. When I take into account how long I have to wait for a fate to appear, then to run over to it. In a dungeon I'm always fighting and making XP.

    But given everyone is saying FATEs are so much better.... what did I do wrong? o.o?
    (0)

  2. #162
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Asiaine View Post
    What am I doing wrong? I find that a dungeon seems to give me better XP than doing fates. When I take into account how long I have to wait for a fate to appear, then to run over to it. In a dungeon I'm always fighting and making XP.

    But given everyone is saying FATEs are so much better.... what did I do wrong? o.o?
    I did the same thing as you, and your right. If you want to really understand just re-read the thread and every time a person uses the word "viable" replace it with "easy"
    (0)

  3. #163
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Comparing Stone Vigil and North Thanalan...

    I have a level 50, so all numbers are inflated 50%.

    Monsters in Stone Vigil give between 1.4k and 1.8k xp.

    1 FATE gives 18k-20k, 38k on DD final, 48k on gorgimora, not counting monsters which give between 400 and 700 xp.

    To match one FATE, I need to kill 12 monsters. To give you an idea of this, on average a monster dies about 5 seconds after my bio wears off. So this is 20-25 seconds per monster.

    Killing 10 monsters, w/o running distance, is about 250 seconds, or 4 minutes.

    A FATE takes 1 minute to complete, 2 if a boss.

    So if you are extremely efficient with Dungeons, or, conversely, really bad (unlucky) with FATEs, they're comparable, sort of.

    That is with zero running, and zero boss fights in dungeons (bosses are inefficient).

    If there is ANY FATE chaining, esp DD, you gain roughly 30-40% of a bar with a good DD group, and high chains, plus 10k, 10k, 20k, and 40k for the completion rewards.
    (0)

  4. #164
    Player
    Tanabe's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Ai Tanabe
    World
    Cerberus
    Main Class
    Monk Lv 60
    agree with op.
    (0)

  5. #165
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    I like this post. the sole problem here is not that there arent any people, just that no one clicks the join party in progress button. that is the key
    (0)

  6. #166
    Player
    Ragingfungus's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Raging Fungus
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I disagree. Dungeons giving no Xp is ruining dungeons not fates giving too much. Don't get me wrong Im a person that LOVES dungeons and would love to do dungeons but right now they suck there's no additional quests in them and no bonus besides first time. It has little to do with fates being op though they could use a slight nerf.
    (1)

  7. #167
    Player
    Feathery's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Perceptive Mavina
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    From my experience I would have to agree that nerfing FATE xp is the way to go rather than buffing other ways of earning XP.

    With +50% armory bonus and +50% rested bonus, at 40-50 I get (roughly) these figures:

    Questing - 170k XP/hr
    Guildhests(this is doing "Ward Up" with a premade group in which case it can be completed in 2minutes) - 185k XP/hr
    Dungeons - 100-140k XP/hr
    FATEs - 250-280k XP/hr
    Levequests - I don't know they give around 7-8k I think per turnin but I've never tried to grind them so I don't know how much it works out to in terms of XP/h.
    (2)

  8. #168
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    http://forum.square-enix.com/ffxiv/t...C-s-doing-them.

    This is how we fix Fates, not reinventing the wheel or nerfing them which will render them pointless because then no one will do them.
    (0)

  9. #169
    Player
    Miitos's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Miitos Miyagi
    World
    Ultros
    Main Class
    Marauder Lv 17
    I think that the problem does not necessarily is with the fate, but rather with the douches that run the dungeons. Sure people do grinding and stuff with the fates but when you go into a dungeon if you are new or not experienced enough people start being all douche, hence many people start the wait for other players. Fates are definitely overpowered and dungeons should give out more exp that is a fact that no one doubts. Maybe they should reprogram the time fates appear to make them appear less frequently, making it harder and slower to farm, that should help the problem a little. Dungeons on the other hand should have a rating system where players are awarded a rank and can match up with players that have their rank in order to smooth things out, giving newcomers the experience to explore and the pros the smoothness to run the dungeon without problems. Nevertheless, the leveling up system requires quest and fates (for exp) and dungeons (for gear).
    (0)

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