Awesome. Sounds good, my man! Thanks for the response. I found it very helpful!If I were to be a Warrior, I would still go 30 Vit and the reasons are the same as why I went 30 Vit on my Paladin. Even though STR has some importance, the VIT direction has more benefits.
30 Vit will give you around 500 health at level 50.
500 health will help with HP regeneration. The more health you have, the more you can regenerate. In a fight or boss fight, you'll regenerate during the whole fight. Though hardly noticeable, that little bit helps.
It also helps with scholar/white mage heals that provide percentage heals and such.
Vit also saves you a lot! Those fights where you live with just barely 200 - 300 health then BOOM, a mega heal.
As a Warrior, you'll heal more if you have more health too. Plus Mercy Strokes heals by percentage as well.
I read most of your thread.
I just wanted to say I'm a healer. If I tank dies I feel responsible because either I wasn't doing the right cure or maybe lack of paying attention to the dps healing them. In all I usually just say sorry my bad if the Tank die
Nice thread, very usefull! I'm a beginner in MMORPG an tanking. Would you mind explaining concepts of "aggro", "aggro rotation" the "hate bar", etc? I haven't had problems untill now, but it seems I could become a better tank knowing these basic things.
Aggro is the term for attracting a mob's attention without actively engaging it. Such as when you run by a mob and it chases you and attacks you, because it is an aggressive mob, which is the root of the term aggro.
What the OP meant is enmity or hate, which is how much the monster feels you are a threat. To break it down, if you have 200 enmity and the healer ha 100 enmity, the mob feels like you are the biggest threat and focuses his attacks on you.
The hate bar or enmity meter, shows who the currently targeted monster feels is the biggest threat and is attacking.
Aggro is how much the enemies hate you, if you're the most hated, they will attack you. This is affected by pretty much everything you do in combat. Damage gives aggro, healing gives aggro, etc. Some of our skills as gladiators say they do increase enmity, which means they produce more aggro than they would as a straight damage skill. So an aggro rotation would be the order you use your skills to maximize your aggro.
The hate bars are the little white bars to the left of people's class icons in a party. It shows how much the enemy you have targeted hates that person.
Thanks! This is what I needed to know.
My "default strategy" is: shield lob -> flash -> fast blade -> savage blade -> rage of halone -> flash -> change target -> repeat from fast blade. And I use provoke and shield lob if some mob just go for another player.
Its working until now, but I fear things will get a little bit more harder from now on (last dungeon I did was haukke mansion).
Don't be too nervous or scared. Be confident. That can make all the difference. You, as the healer, also have to understand patterns for boss. Save your heals for some part, like when they do their hard hitting moves or AoE moves. Sometimes you can save your heals for the tank when they need it the most.
I'm not a experienced healer so I can't give you the best advice but this is what I have to offer for the healers due to my lack of knowledge for healers.![]()
Last edited by NoctisCaelus; 09-18-2013 at 10:50 AM.
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Originally in 1.0 I was a paladin, though it was frustrating as all get out because of DPS not waiting for me to grab hate. With ARR, I've found it to be much more enjoyable. While I've been run Bard main with 2.0 (and if your brd/arc isn't using quelling strikes...let em die. Assuming you have a good tank and the brd/arc is just being an a-hat), I have been using my Paladin to help friends with dungeons and Main scenario quests. I got lucky in that when I did a Castrum run as Paladin, it was with my FC and was able to get advise on position, boss mechanics, etc. that while I had seen them from the DPS side, I hadn't had to deal with them as a Tank.
Though I think most of the threads about bad tanks, are those tanks who don't want to tank, but want the group/raid to carry them through the dungeon. I've had healers practically cry with joy, when I tank, because I will stun boss or trash pull moves that makes their jobs harder. Though I've found that pre-50 and circle of scorn, holding multiple mobs tend to be a little harder for me. But thanks to a few people on here, I'd have to say it's given me a few ideas on how to change my rotation slightly so I won't have that issue any more. Provoke is a good tool, but It's only good at putting you at the top of the hate list briefly, but if you don't follow it up with something like shield lob, flash or an enmity combo, it's going to peel right back off and go back to whoever it's attacking.
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