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  1. #11
    Player
    MorbidAngel's Avatar
    Join Date
    Mar 2012
    Posts
    131
    Character
    Azrial Asmodae
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fuz View Post
    Gamepad players DO have an huge disadvantage compared to keyboard+mouse players.

    No they don't.
    (19)

  2. #12
    Player
    desufin's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    143
    Character
    Totori Tori
    World
    Moogle
    Main Class
    Carpenter Lv 50
    Lines seem to have the same delay as always to me. I'm fairly sure the speed of the lines depends on latency, like if you have a 0.2sec spike and the game plays catchup right as a line has appeared it will look much faster than usual in that scenario and that occasionally still happens.

    It's possible the bosses might have slightly lesser HP to compensate for the added mobs but it doesn't make up for it imo as bosses already died pretty fast with competent groups.
    (0)

  3. #13
    Player
    Korbenik's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Korbenik Dracogenius
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    The thing you guys and many people do not get is that this maybe the only level 50 instance where you get "decent gear" but garuda HM can be ran 6times an hr giving more myths then running this in an hr and also this level 50 stand still was meant for new players to have time to get on par with 1.0 players. This is the reason they don't make AK overly hard because this isn't and "end game" instance its more a middle game catch up place before they release all the end game stuff that we as players in a whole are not ready for. It's not disappointing to me how SE released this because they want everyone to be able to reach the new content together. I look forward to helping people just coming into level 50 through this place and when i have a "speed run" group i challenge myself to try and beat the DPS and time it took me before. Nerf or no nerf I am not sure this matters this place was never ment to be a place to stand in the way of anyone coming to it.
    (4)

  4. #14
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I don't get it, that boss always has been and still is a fricking joke.
    (0)

  5. #15
    Player
    Melopahn's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Melopahn Theharmonic
    World
    Adamantoise
    Main Class
    Archer Lv 50
    It has totally been nerfed. If you run parsers the damage done was always the same and is now like 15% less than it used to be. I don't know about timings everything feels pretty much the same he just has less hp.
    (0)

  6. #16
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by MorbidAngel View Post
    No they don't.
    Yes you do.
    (0)

  7. #17
    Player
    MorbidAngel's Avatar
    Join Date
    Mar 2012
    Posts
    131
    Character
    Azrial Asmodae
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fuz View Post
    Yes you do.

    Whatever makes you feel better about yourself.
    (9)

  8. #18
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    I haven't notice this until recently.. yeah I think it has been nerfed to some extent.. right now my MP always full for boss in there... and I have nothing else to do except spam holy..
    (0)

  9. #19
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Vektrat View Post
    Since I started playing I noticed that the second boss of Amdapor Keep, Demon Wall, received two nerf waves.

    Both made the ground areas WAY slower, and I wasn't sure about the first one (though some friends agreed with me), but the second time became way more evident: the black tri-areas on the ground are much more slower than they initially were.

    This was my favourite instance just because of this boss, I still enjoy it, but it's been greatly gimped down...

    They said there would be no changes made to this kind of stuff, and because it worries me they start gimping everything down to ease the content (maybe PS3 players?). And what bothers me most, undocumented in the update notes.
    The boss fight feels exactly the same time. Nerfing Demon Wall is pointless as hell. It was already easy to begin with, as it has a fixed pattern. So I highly doubt there was a nerf to begin with.
    (0)
    Suirieko Mizukoshi of Excalibur Lamia


  10. #20
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    The HP nerfs are pretty evident on the Wall and the last boss, I was talking more about the time on the ground areas.

    About two weeks ago you didn't have time to stand on top of them, you had to start moving even before the previous area exploded, this was greatly gimped at some point two weeks ago, and I believe about one week ago it was reduced again.

    Quote Originally Posted by Suirieko View Post
    The boss fight feels exactly the same time. Nerfing Demon Wall is pointless as hell. It was already easy to begin with, as it has a fixed pattern. So I highly doubt there was a nerf to begin with.
    It is easy when you remember the pattern, but when you have to keep running because everything happens so fast (as it did 2 weeks ago), then it becomes more hectic, and of course if it is a trivial fight for you then it'll still be easy, it was just more fun and full of action.

    I've run this instance countless times, and I don't find it boring at all, I'm glad that TOMs are dropping there instead of somewhere else, I really like the demon wall's mechanics, even if already trivialised.
    (0)
    Last edited by Vektrat; 09-18-2013 at 06:15 PM.

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