Quote Originally Posted by Conradus View Post
That is precisely how provoke works, yes. You use it to regain hate when you've lost it. If your object is to build up a lead in hate, Provoke is useless. Use Flash, Savage Blade, or other hate management tools.
Yeah I get that, so let me explain what happens to me in every AK run.

I engage the dudes that summon the void caller. I mark the void caller summoner. I interupt the void caller summer. On the engage I pop 1 flash and an overpower then I drop a rotation for enmity on the void caller (my marked target). However, before I finish that 3 ability rotation a blm drops an AOE and the two non void callers leave me and go straight for the BLM. So I provoke one mark it with a 2 and then I throw my tomohawk at it so I don't move all over the place. But that's not enough, provoke + tomohawk does not get it off the BLM... Because the blm is trying to kill the thing chasing him.

So basically it comes down to DPS (omg we must do this faster faster faster, speed run FASTER) not wanting to stop attacking something. Or they panic because it's chasing them and the're attacking it, making the problem worse and blaming me for it.

If I chase it I eventually get it, but then I loose the void caller. As for the other one running around... I can't tomohawk/provoke both of them so I just ignore it. Craps everywhere.

Now if I do what I said and the BLM casts single target spells on the void caller, it dies quickly, I don't lose anything and switch to traget #2 and we clear the pack in less than a minute.

The problem is the DPS, not the tank. But a taunting provoke would fix this and make runs a bit faster, all I was inquiring.