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  1. #11
    Player Zyeriis's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Zyeriis Damerais
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryios View Post
    -
    As PLD, I use savage/halone on other enemies that are taking damage occasionally, to maintain greater enmity over the people who don't know how to focus their efforts. It's not 100% "fool"proof of course but, it works well. Provoke should be used to draw the enemy back to you, so you can use something like savage/halone (i forget the exact equivalent for marauder) to maintain the hate, and alternate your targets.

    This, of course, is only when the other party members (ranged dps mostly) are derping and don't understand hate mechanics.
    (0)

  2. #12
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    As a backup, in the above scenario I use holmgang on add #3, so it can't go anywhere. I let the blm run around kiting #2, upon losing #2 I go into OP/Flash spam on #1 and #3. This allows me to keep 2 adds, but having used holmgang prevents me from moving to get #2 for 5 seconds. BUt in my experience, blm's can kite pretty well so I just ignore him and let him do his thing.
    (0)

  3. #13
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I do alternate my target's. The problem is I'm not given the chance to do so. With a 2.5 second gcd I take's me 5 seconds for initial flash -> overpower engage, then 7.5 seconds for main enimity rotation on primary target, then 2.5 second per target switch after that. Most times I lose adds 4 seconds into the engage. If the GCD is lower at 50, or modified by skill speed, then subtract a little from those times, but it's still significant.

    This isn't wow. It's not a recount race. So many DPS think their job is to do the MAXIMUM dps they possibly can 24/7 and that's just not the case. Or the DPS compete with each other, one is going all out, so the other goes all out... If people slow down and add some structure/strategy to trash packs that enables the tank to hold agro... the run goes faster, not slower.

    Secondly AOE dmg on 3 mobs is actually slower than single targetting them down. The void caller dies in about 8 seconds when it's single targeted down and the entire pack goes down i 30 or less... Aoe wise and chaos they take minutes to kill.
    (0)

  4. #14
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    As the story goes, proper enmity management is not just the tanks job.

    If someone manages to get hate off the tank, they should expect provoke to follow as a catch up to be even and know if they do anything right away they take it back. Now as a dps, if that agro symbol turns red and you keep attacking and the tank provokes your likely still on top. smart dps would stop attacking till the tank hit the mob once or twice before starting again (well true smart slows dps before get hate, but that's another story). ranged dps runs to the tan so after provoke the tank can hit it to actually establish hate.

    Now for healers it is a bit more complicated as they can not just stop healing, but those who run father away with the mob (most healers) rather than help by bringing it to the tank and keep curing are the ones that make something like provoke useless.

    I'd suggest a 3sec forced target be added to give the tank 1 GCDs to secure the mob or more then +1 on the emnity bar to help with the issue. But if non-tanks learned their party rolls better then it would make this soo much less of an issue
    (0)

  5. #15
    Player
    DSN's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Squishy Pants
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DJPr3tty View Post
    Provoke is working as intented. "Taunting" is very... dumb and doesn't teach aggro management.

    Provoke turning into a taunt will not fix lack of knowledge, plus it would break many fights in Coil that require proper swapping using smart tanks.
    I do not disagree and do not want provoke as a regular part of my rotation however in its currentl implementation regen can cancel the affect which is unhelpful. Keep the long cool down and let it be one of our 'Oh Sh!t' abilities.

    An example would be a boss that spawns adds just as a healer drops a large or group heal the slightest network or video lag and you have a lead in threat over the tank. I would love to be able to provoke in this occasion and have it be effective. There are times you need a provoke and it should stick long enough for us to regain threat or at least the cast time of a sleep spell so someone can re-sleep the mob.
    (0)

  6. #16
    Player
    Nash774's Avatar
    Join Date
    Jan 2012
    Posts
    24
    Character
    Dankz Greenleaf
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Try this if you lose hate. Provoke >>> Shield Lob >>> Flash. That will work.

    I think provoke is an incredibly useful ability if used correctly. Its more of a "damn I screwed up and lost hate. Let me fix that."
    (0)

  7. #17
    Player
    Ordain's Avatar
    Join Date
    Oct 2011
    Posts
    18
    Character
    Abel Ordain
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Didn't completely read topic. But I think people when they get hate should learn to run to the tank or in the case they are there, stand still. Too many people run away and in massive circles which make you go "How am I supposed to hit it let alone build hate?"
    (0)

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