the devs should learn from Guild Wars 2 where attacking from side/behind works 100% here it just feels broken. looks like the monk was designed for partys
the devs should learn from Guild Wars 2 where attacking from side/behind works 100% here it just feels broken. looks like the monk was designed for partys



I haven't had issues attacking from side or behind since CBT you just have to practice it x.x
I have to say, I tried running through the enemy and then attacking and it definitely helps when soloing because snap punch and twin snakes does full damage a majority of the time. I had only tried strafing around the enemy and haven't tried that. With that said though, I have no idea how a ps3 player could do that because it requires you to quickly turn your character. In other words, while pc players may still be able to do full damage a majority of the time and have a much easier time killing enemies solo, people using a controller wouldn't be able to do it which is bad.



I'm a PS3 player and I'm the one who mentioned it. So what does that say? It's really easy to do on a controller.I have to say, I tried running through the enemy and then attacking and it definitely helps when soloing because snap punch and twin snakes does full damage a majority of the time. I had only tried strafing around the enemy and haven't tried that. With that said though, I have no idea how a ps3 player could do that because it requires you to quickly turn your character. In other words, while pc players may still be able to do full damage a majority of the time and have a much easier time killing enemies solo, people using a controller wouldn't be able to do it which is bad.
Oh, don't worry. They suffer in 8-mans too. If you drop greased lightning, which you often have no control over, and happens all the time, your damage becomes piss poor. And you can only use perfect balance like, once every 3 minutes.
The only thing that helps monk soloing is haymaker, but compared to the 1.0 version it's not as good. No stun. And its on the GCD so you can't use it at a high frequency. A lot of people were saying this. Did they change it? No. Probably didn't even look at it.

I figured soon off that I'd have a higher chance of getting the bonus if I ran through the enemy between attacks. I'm having a problem though of "Untargeting" the intended target and having to press R(My target nearest target button) or tab to retarget the creature to continue attacking. This happens more often than not now and I don't know why it's happening. Is there an option in the menu that can fix this? Only happens when I play my pugilist.
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